Path: rename dressup commands to conform to standard

PEP8 cleanup
This commit is contained in:
sliptonic
2018-01-16 00:32:35 -06:00
parent 9a215440b8
commit 12e6533df4
9 changed files with 259 additions and 236 deletions
+86 -69
View File
@@ -42,36 +42,40 @@ LOG_MODULE = PathLog.thisModule()
if False:
PathLog.setLevel(PathLog.Level.DEBUG, LOG_MODULE)
# Qt tanslation handling
def translate(context, text, disambig=None):
return QtCore.QCoreApplication.translate(context, text, disambig)
movecommands = ['G0', 'G00', 'G1', 'G01', 'G2', 'G02', 'G3', 'G03']
movestraight = ['G1', 'G01']
movecw = ['G2', 'G02']
moveccw = ['G3', 'G03']
movecw = ['G2', 'G02']
moveccw = ['G3', 'G03']
movearc = movecw + moveccw
def debugMarker(vector, label, color = None, radius = 0.5):
def debugMarker(vector, label, color=None, radius=0.5):
if PathLog.getLevel(LOG_MODULE) == PathLog.Level.DEBUG:
obj = FreeCAD.ActiveDocument.addObject("Part::Sphere", label)
obj.Label = label
obj.Radius = radius
obj.Placement = FreeCAD.Placement(vector, FreeCAD.Rotation(FreeCAD.Vector(0,0,1), 0))
obj.Placement = FreeCAD.Placement(vector, FreeCAD.Rotation(FreeCAD.Vector(0, 0, 1), 0))
if color:
obj.ViewObject.ShapeColor = color
def debugCircle(vector, r, label, color = None):
def debugCircle(vector, r, label, color=None):
if PathLog.getLevel(LOG_MODULE) == PathLog.Level.DEBUG:
obj = FreeCAD.ActiveDocument.addObject("Part::Cylinder", label)
obj.Label = label
obj.Radius = r
obj.Height = 1
obj.Placement = FreeCAD.Placement(vector, FreeCAD.Rotation(FreeCAD.Vector(0,0,1), 0))
obj.Placement = FreeCAD.Placement(vector, FreeCAD.Rotation(FreeCAD.Vector(0, 0, 1), 0))
obj.ViewObject.Transparency = 90
if color:
obj.ViewObject.ShapeColor = color
def addAngle(a1, a2):
a = a1 + a2
while a <= -math.pi:
@@ -80,6 +84,7 @@ def addAngle(a1, a2):
a -= 2*math.pi
return a
def anglesAreParallel(a1, a2):
an1 = addAngle(a1, 0)
an2 = addAngle(a2, 0)
@@ -89,18 +94,21 @@ def anglesAreParallel(a1, a2):
return True
return False
def getAngle(v):
a = v.getAngle(FreeCAD.Vector(1,0,0))
a = v.getAngle(FreeCAD.Vector(1, 0, 0))
if v.y < 0:
return -a
return a
def pointFromCommand(cmd, pt, X='X', Y='Y', Z='Z'):
x = cmd.Parameters.get(X, pt.x)
y = cmd.Parameters.get(Y, pt.y)
z = cmd.Parameters.get(Z, pt.z)
return FreeCAD.Vector(x, y, z)
def edgesForCommands(cmds, startPt):
edges = []
lastPt = startPt
@@ -110,7 +118,7 @@ def edgesForCommands(cmds, startPt):
if cmd.Name in movestraight:
edges.append(Part.Edge(Part.LineSegment(lastPt, pt)))
elif cmd.Name in movearc:
center = lastPt + pointFromCommand(cmd, FreeCAD.Vector(0,0,0), 'I', 'J', 'K')
center = lastPt + pointFromCommand(cmd, FreeCAD.Vector(0, 0, 0), 'I', 'J', 'K')
A = lastPt - center
B = pt - center
d = -B.x * A.y + B.y * A.x
@@ -131,6 +139,7 @@ def edgesForCommands(cmds, startPt):
lastPt = pt
return edges
class Style:
Dogbone = 'Dogbone'
Tbone_H = 'T-bone horizontal'
@@ -139,6 +148,7 @@ class Style:
Tbone_S = 'T-bone short edge'
All = [Dogbone, Tbone_H, Tbone_V, Tbone_L, Tbone_S]
class Side:
Left = 'Left'
Right = 'Right'
@@ -152,18 +162,21 @@ class Side:
return cls.Left
return None
class Incision:
Fixed = 'fixed'
Adaptive = 'adaptive'
Custom = 'custom'
All = [Adaptive, Fixed, Custom]
class Smooth:
Neither = 0
In = 1
Out = 2
InAndOut = In | Out
# Chord
# A class to represent the start and end point of a path command. If the underlying
# Command is a rotate command the receiver does represent a chord in the geometric
@@ -174,7 +187,7 @@ class Smooth:
# Instances of Chord are generally considered immutable and all movement member
# functions return new instances.
class Chord (object):
def __init__(self, start = None, end = None):
def __init__(self, start=None, end=None):
if not start:
start = FreeCAD.Vector()
if not end:
@@ -247,7 +260,7 @@ class Chord (object):
return self.getAngleOfVector(refChordOrVector)
def getAngleXY(self):
return self.getAngle(FreeCAD.Vector(1,0,0))
return self.getAngle(FreeCAD.Vector(1, 0, 0))
def g1Command(self):
return Path.Command("G1", {"X": self.End.x, "Y": self.End.y, "Z": self.End.z})
@@ -273,6 +286,7 @@ class Chord (object):
def connectsTo(self, chord):
return PathGeom.pointsCoincide(self.End, chord.Start)
class Bone:
def __init__(self, boneId, obj, lastCommand, inChord, outChord, smooth):
self.obj = obj
@@ -296,7 +310,7 @@ class Bone:
def distance(self, toolRadius):
if not hasattr(self, 'cDist'):
self.angle() # make sure the angles are initialized
self.angle() # make sure the angles are initialized
self.cDist = toolRadius / math.cos(self.tAngle/2)
return self.cDist
@@ -327,13 +341,13 @@ class Bone:
# beta = fabs(boneAngle - angle)
beta = math.fabs(addAngle(boneAngle, -angle))
D = (distance / toolRadius) * math.sin(beta)
if D > 1: # no intersection
if D > 1: # no intersection
PathLog.debug("adaptive - no intersection - no bone")
return 0
gamma = math.asin(D)
alpha = math.pi - beta - gamma
length = toolRadius * math.sin(alpha) / math.sin(beta)
if D < 1 and toolRadius < distance: # there exists a second solution
if D < 1 and toolRadius < distance: # there exists a second solution
beta2 = beta
gamma2 = math.pi - gamma
alpha2 = math.pi - beta2 - gamma2
@@ -343,25 +357,26 @@ class Bone:
PathLog.debug("adaptive corner=%.2f * %.2f˚ -> bone=%.2f * %.2f˚" % (distance, angle, length, boneAngle))
return length
class ObjectDressup:
def __init__(self, obj, base):
# Tool Properties
obj.addProperty("App::PropertyLink", "ToolController", "Path", QtCore.QT_TRANSLATE_NOOP("App::Property", "The tool controller that will be used to calculate the path"))
obj.addProperty("App::PropertyLink", "Base","Base", QtCore.QT_TRANSLATE_NOOP("PathDressup_Dogbone", "The base path to modify"))
obj.addProperty("App::PropertyEnumeration", "Side", "Dressup", QtCore.QT_TRANSLATE_NOOP("PathDressup_Dogbone", "The side of path to insert bones"))
obj.addProperty("App::PropertyLink", "Base", "Base", QtCore.QT_TRANSLATE_NOOP("Path_DressupDogbone", "The base path to modify"))
obj.addProperty("App::PropertyEnumeration", "Side", "Dressup", QtCore.QT_TRANSLATE_NOOP("Path_DressupDogbone", "The side of path to insert bones"))
obj.Side = [Side.Left, Side.Right]
obj.Side = Side.Right
obj.addProperty("App::PropertyEnumeration", "Style", "Dressup", QtCore.QT_TRANSLATE_NOOP("PathDressup_Dogbone", "The style of bones"))
obj.addProperty("App::PropertyEnumeration", "Style", "Dressup", QtCore.QT_TRANSLATE_NOOP("Path_DressupDogbone", "The style of bones"))
obj.Style = Style.All
obj.Style = Style.Dogbone
obj.addProperty("App::PropertyIntegerList", "BoneBlacklist", "Dressup", QtCore.QT_TRANSLATE_NOOP("PathDressup_Dogbone", "Bones that aren't dressed up"))
obj.addProperty("App::PropertyIntegerList", "BoneBlacklist", "Dressup", QtCore.QT_TRANSLATE_NOOP("Path_DressupDogbone", "Bones that aren't dressed up"))
obj.BoneBlacklist = []
obj.setEditorMode('BoneBlacklist', 2) # hide this one
obj.addProperty("App::PropertyEnumeration", "Incision", "Dressup", QtCore.QT_TRANSLATE_NOOP("PathDressup_Dogbone", "The algorithm to determine the bone length"))
obj.addProperty("App::PropertyEnumeration", "Incision", "Dressup", QtCore.QT_TRANSLATE_NOOP("Path_DressupDogbone", "The algorithm to determine the bone length"))
obj.Incision = Incision.All
obj.Incision = Incision.Adaptive
obj.addProperty("App::PropertyFloat", "Custom", "Dressup", QtCore.QT_TRANSLATE_NOOP("PathDressup_Dogbone", "Dressup length if Incision == custom"))
obj.addProperty("App::PropertyFloat", "Custom", "Dressup", QtCore.QT_TRANSLATE_NOOP("Path_DressupDogbone", "Dressup length if Incision == custom"))
obj.Custom = 0.0
obj.Proxy = self
obj.Base = base
@@ -389,7 +404,7 @@ class ObjectDressup:
ppt = None
pptDistance = 0
for pt in DraftGeomUtils.findIntersection(edge, pivotEdge, dts=False):
#debugMarker(pt, "pti.%d-%s.in" % (self.boneId, d), color, 0.2)
# debugMarker(pt, "pti.%d-%s.in" % (self.boneId, d), color, 0.2)
distance = (pt - refPt).Length
PathLog.debug(" --> (%.2f, %.2f): %.2f" % (pt.x, pt.y, distance))
if not ppt or pptDistance < distance:
@@ -403,7 +418,7 @@ class ObjectDressup:
else:
PathLog.debug("Taking chord start as intersect %s" % edge.Vertexes[0].Point)
ppt = edge.Vertexes[0].Point
#debugMarker(ppt, "ptt.%d-%s.in" % (self.boneId, d), color, 0.2)
# debugMarker(ppt, "ptt.%d-%s.in" % (self.boneId, d), color, 0.2)
PathLog.debug(" --> (%.2f, %.2f)" % (ppt.x, ppt.y))
return ppt
@@ -411,10 +426,10 @@ class ObjectDressup:
param = edge.Curve.parameter(point)
return edge.FirstParameter <= param <= edge.LastParameter
def smoothChordCommands(self, bone, inChord, outChord, edge, wire, corner, smooth, color = None):
def smoothChordCommands(self, bone, inChord, outChord, edge, wire, corner, smooth, color=None):
if smooth == 0:
PathLog.info(" No smoothing requested")
return [ bone.lastCommand, outChord.g1Command() ]
return [bone.lastCommand, outChord.g1Command()]
d = 'in'
refPoint = inChord.Start
@@ -424,7 +439,7 @@ class ObjectDressup:
if DraftGeomUtils.areColinear(inChord.asEdge(), outChord.asEdge()):
PathLog.info(" straight edge %s" % d)
return [ outChord.g1Command() ]
return [outChord.g1Command()]
pivot = None
pivotDistance = 0
@@ -438,7 +453,7 @@ class ObjectDressup:
PathLog.debug(" (%.2f, %.2f)^%.2f" % (e.Curve.Center.x, e.Curve.Center.y, e.Curve.Radius))
for pt in DraftGeomUtils.findIntersection(edge, e, True, findAll=True):
if not PathGeom.pointsCoincide(pt, corner) and self.pointIsOnEdge(pt, e):
#debugMarker(pt, "candidate-%d-%s" % (self.boneId, d), color, 0.05)
# debugMarker(pt, "candidate-%d-%s" % (self.boneId, d), color, 0.05)
PathLog.debug(" -> candidate")
distance = (pt - refPoint).Length
if not pivot or pivotDistance > distance:
@@ -448,9 +463,9 @@ class ObjectDressup:
PathLog.debug(" -> corner intersect")
if pivot:
#debugCircle(pivot, self.toolRadius, "pivot.%d-%s" % (self.boneId, d), color)
# debugCircle(pivot, self.toolRadius, "pivot.%d-%s" % (self.boneId, d), color)
pivotEdge = Part.Edge(Part.Circle(pivot, FreeCAD.Vector(0,0,1), self.toolRadius))
pivotEdge = Part.Edge(Part.Circle(pivot, FreeCAD.Vector(0, 0, 1), self.toolRadius))
t1 = self.findPivotIntersection(pivot, pivotEdge, inChord.asEdge(), inChord.End, d, color)
t2 = self.findPivotIntersection(pivot, pivotEdge, outChord.asEdge(), inChord.End, d, color)
@@ -468,22 +483,22 @@ class ObjectDressup:
PathLog.debug(" add lead out")
commands.append(Chord(t2, outChord.End).g1Command())
#debugMarker(pivot, "pivot.%d-%s" % (self.boneId, d), color, 0.2)
#debugMarker(t1, "pivot.%d-%s.in" % (self.boneId, d), color, 0.1)
#debugMarker(t2, "pivot.%d-%s.out" % (self.boneId, d), color, 0.1)
# debugMarker(pivot, "pivot.%d-%s" % (self.boneId, d), color, 0.2)
# debugMarker(t1, "pivot.%d-%s.in" % (self.boneId, d), color, 0.1)
# debugMarker(t2, "pivot.%d-%s.out" % (self.boneId, d), color, 0.1)
return commands
PathLog.info(" no pivot found - straight command")
return [ inChord.g1Command(), outChord.g1Command() ]
return [inChord.g1Command(), outChord.g1Command()]
def inOutBoneCommands(self, bone, boneAngle, fixedLength):
corner = bone.corner(self.toolRadius)
bone.tip = bone.inChord.End # in case there is no bone
bone.tip = bone.inChord.End # in case there is no bone
PathLog.debug("corner = (%.2f, %.2f)" % (corner.x, corner.y))
#debugMarker(corner, 'corner', (1., 0., 1.), self.toolRadius)
# debugMarker(corner, 'corner', (1., 0., 1.), self.toolRadius)
length = fixedLength
if bone.obj.Incision == Incision.Custom:
@@ -493,18 +508,18 @@ class ObjectDressup:
if length == 0:
PathLog.info("no bone after all ..")
return [ bone.lastCommand, bone.outChord.g1Command() ]
return [bone.lastCommand, bone.outChord.g1Command()]
boneInChord = bone.inChord.move(length, boneAngle)
boneOutChord = boneInChord.moveTo(bone.outChord.Start)
#debugCircle(boneInChord.Start, self.toolRadius, 'boneStart')
#debugCircle(boneInChord.End, self.toolRadius, 'boneEnd')
# debugCircle(boneInChord.Start, self.toolRadius, 'boneStart')
# debugCircle(boneInChord.End, self.toolRadius, 'boneEnd')
bone.tip = boneInChord.End
if bone.smooth == 0:
return [ bone.lastCommand, boneInChord.g1Command(), boneOutChord.g1Command(), bone.outChord.g1Command()]
return [bone.lastCommand, boneInChord.g1Command(), boneOutChord.g1Command(), bone.outChord.g1Command()]
# reconstruct the corner and convert to an edge
offset = corner - bone.inChord.End
@@ -515,9 +530,9 @@ class ObjectDressup:
cornerShape = Part.Shape([iLine, oLine])
# construct a shape representing the cut made by the bone
vt0 = FreeCAD.Vector( 0, self.toolRadius, 0)
vt0 = FreeCAD.Vector(0, self.toolRadius, 0)
vt1 = FreeCAD.Vector(length, self.toolRadius, 0)
vb0 = FreeCAD.Vector( 0, -self.toolRadius, 0)
vb0 = FreeCAD.Vector(0, -self.toolRadius, 0)
vb1 = FreeCAD.Vector(length, -self.toolRadius, 0)
vm2 = FreeCAD.Vector(length + self.toolRadius, 0, 0)
@@ -528,19 +543,19 @@ class ObjectDressup:
# what we actually want is an Arc - but findIntersect only returns the coincident if one exists
# which really sucks because that's the one we're probably not interested in ....
boneArc = Part.Arc(vt1, vm2, vb1)
#boneArc = Part.Circle(FreeCAD.Vector(length, 0, 0), FreeCAD.Vector(0,0,1), self.toolRadius)
# boneArc = Part.Circle(FreeCAD.Vector(length, 0, 0), FreeCAD.Vector(0,0,1), self.toolRadius)
boneWire = Part.Shape([boneTop, boneArc, boneBot, boneLid])
boneWire.rotate(FreeCAD.Vector(0,0,0), FreeCAD.Vector(0,0,1), boneAngle * 180 / math.pi)
boneWire.rotate(FreeCAD.Vector(0, 0, 0), FreeCAD.Vector(0, 0, 1), boneAngle * 180 / math.pi)
boneWire.translate(bone.inChord.End)
self.boneShapes = [cornerShape, boneWire]
bone.inCommands = self.smoothChordCommands(bone, bone.inChord, boneInChord, Part.Edge(iLine), boneWire, corner, bone.smooth & Smooth.In, (1., 0., 0.))
bone.inCommands = self.smoothChordCommands(bone, bone.inChord, boneInChord, Part.Edge(iLine), boneWire, corner, bone.smooth & Smooth.In, (1., 0., 0.))
bone.outCommands = self.smoothChordCommands(bone, boneOutChord, bone.outChord, Part.Edge(oLine), boneWire, corner, bone.smooth & Smooth.Out, (0., 1., 0.))
return bone.inCommands + bone.outCommands
def dogbone(self, bone):
boneAngle = bone.angle()
length = self.toolRadius * 0.41422 # 0.41422 = 2/sqrt(2) - 1 + (a tiny bit)
length = self.toolRadius * 0.41422 # 0.41422 = 2/sqrt(2) - 1 + (a tiny bit)
return self.inOutBoneCommands(bone, boneAngle, length)
def tboneHorizontal(self, bone):
@@ -611,7 +626,7 @@ class ObjectDressup:
if bone.obj.Style == Style.Tbone_S:
return self.tboneShortEdge(bone)
else:
return [ bone.lastCommand, bone.outChord.g1Command() ]
return [bone.lastCommand, bone.outChord.g1Command()]
def insertBone(self, bone):
PathLog.debug(">----------------------------------- %d --------------------------------------" % bone.boneId)
@@ -635,19 +650,19 @@ class ObjectDressup:
commands.append(bone2.lastCommand)
bones = bone2.commands
if True and hasattr(bone1, "outCommands") and hasattr(bone2, "inCommands"):
inEdges = edgesForCommands(bone1.outCommands, bone1.tip)
inEdges = edgesForCommands(bone1.outCommands, bone1.tip)
outEdges = edgesForCommands(bone2.inCommands, bone2.inChord.Start)
for i in range(len(inEdges)):
e1 = inEdges[i]
for j in range(len(outEdges) -1, -1, -1):
for j in range(len(outEdges)-1, -1, -1):
e2 = outEdges[j]
cutoff = DraftGeomUtils.findIntersection(e1, e2)
for pt in cutoff:
#debugCircle(e1.Curve.Center, e1.Curve.Radius, "bone.%d-1" % (self.boneId), (1.,0.,0.))
#debugCircle(e2.Curve.Center, e2.Curve.Radius, "bone.%d-2" % (self.boneId), (0.,1.,0.))
# debugCircle(e1.Curve.Center, e1.Curve.Radius, "bone.%d-1" % (self.boneId), (1.,0.,0.))
# debugCircle(e2.Curve.Center, e2.Curve.Radius, "bone.%d-2" % (self.boneId), (0.,1.,0.))
if PathGeom.pointsCoincide(pt, e1.valueAt(e1.LastParameter)) or PathGeom.pointsCoincide(pt, e2.valueAt(e2.FirstParameter)):
continue
#debugMarker(pt, "it", (0.0, 1.0, 1.0))
# debugMarker(pt, "it", (0.0, 1.0, 1.0))
# 1. remove all redundant commands
commands = commands[:-(len(inEdges) - i)]
# 2., correct where c1 ends
@@ -694,10 +709,10 @@ class ObjectDressup:
boneId = 1
self.bones = []
self.locationBlacklist = set()
boneIserted = False
# boneIserted = False
for (i, thisCommand) in enumerate(obj.Base.Path.Commands):
#if i > 14:
# if i > 14:
# if lastCommand:
# commands.append(lastCommand)
# lastCommand = None
@@ -715,7 +730,7 @@ class ObjectDressup:
boneId += 1
if lastBone:
PathLog.info(" removing potential path crossing")
#debugMarker(thisChord.Start, "it", (1.0, 0.0, 1.0))
# debugMarker(thisChord.Start, "it", (1.0, 0.0, 1.0))
commands, bones = self.removePathCrossing(commands, lastBone, bone)
commands.extend(bones[:-1])
lastCommand = bones[-1]
@@ -731,7 +746,7 @@ class ObjectDressup:
boneId += 1
if lastBone:
PathLog.info(" removing potential path crossing")
#debugMarker(chord.Start, "it", (0.0, 1.0, 1.0))
# debugMarker(chord.Start, "it", (0.0, 1.0, 1.0))
commands, bones = self.removePathCrossing(commands, lastBone, bone)
commands.extend(bones[:-1])
lastCommand = bones[-1]
@@ -767,7 +782,7 @@ class ObjectDressup:
lastCommand = None
commands.append(thisCommand)
lastBone = None
#for cmd in commands:
# for cmd in commands:
# PathLog.debug("cmd = '%s'" % cmd)
path = Path.Path(commands)
obj.Path = path
@@ -792,7 +807,7 @@ class ObjectDressup:
if tc is None or tc.ToolNumber == 0:
self.toolRadius = 5
else:
tool = tc.Proxy.getTool(tc) #PathUtils.getTool(obj, tc.ToolNumber)
tool = tc.Proxy.getTool(tc) # PathUtils.getTool(obj, tc.ToolNumber)
if not tool or tool.Diameter == 0:
self.toolRadius = 5
else:
@@ -814,6 +829,7 @@ class ObjectDressup:
state[loc] = (enabled, inaccessible, [id])
return state
class TaskPanel:
DataIds = QtCore.Qt.ItemDataRole.UserRole
DataKey = QtCore.Qt.ItemDataRole.UserRole + 1
@@ -821,7 +837,7 @@ class TaskPanel:
def __init__(self, obj):
self.obj = obj
self.form = FreeCADGui.PySideUic.loadUi(":/panels/DogboneEdit.ui")
FreeCAD.ActiveDocument.openTransaction(translate("PathDressup_Dogbone", "Edit Dogbone Dress-up"))
FreeCAD.ActiveDocument.openTransaction(translate("Path_DressupDogbone", "Edit Dogbone Dress-up"))
def reject(self):
FreeCAD.ActiveDocument.abortTransaction()
@@ -840,7 +856,7 @@ class TaskPanel:
def getFields(self):
self.obj.Style = str(self.form.styleCombo.currentText())
self.obj.Side = str(self.form.sideCombo.currentText())
self.obj.Side = str(self.form.sideCombo.currentText())
self.obj.Incision = str(self.form.incisionCombo.currentText())
self.obj.Custom = self.form.custom.value()
blacklist = []
@@ -890,7 +906,6 @@ class TaskPanel:
else:
PathLog.info("no shapes attribute found")
def updateModel(self):
self.getFields()
self.updateUI()
@@ -914,13 +929,11 @@ class TaskPanel:
self.form.custom.setValue(self.obj.Custom)
self.updateUI()
def open(self):
self.s = SelObserver()
# install the function mode resident
FreeCADGui.Selection.addObserver(self.s)
def setupUi(self):
self.setFields()
# now that the form is filled, setup the signal handlers
@@ -930,6 +943,7 @@ class TaskPanel:
self.form.custom.valueChanged.connect(self.updateModel)
self.form.bones.itemChanged.connect(self.updateModel)
class SelObserver:
def __init__(self):
import PathScripts.PathSelection as PST
@@ -943,6 +957,7 @@ class SelObserver:
FreeCADGui.doCommand('Gui.Selection.addSelection(FreeCAD.ActiveDocument.' + obj + ')')
FreeCADGui.updateGui()
class ViewProviderDressup:
def __init__(self, vobj):
@@ -958,7 +973,7 @@ class ViewProviderDressup:
if g.Name == self.obj.Base.Name:
group.remove(g)
i.Group = group
#FreeCADGui.ActiveDocument.getObject(obj.Base.Name).Visibility = False
# FreeCADGui.ActiveDocument.getObject(obj.Base.Name).Visibility = False
return
def claimChildren(self):
@@ -985,7 +1000,8 @@ class ViewProviderDressup:
arg1.Object.Base = None
return True
def Create(base, name = 'DogboneDressup'):
def Create(base, name='DogboneDressup'):
'''
Create(obj, name='DogboneDressup') ... dresses the given PathProfile/PathContour object with dogbones.
'''
@@ -1002,12 +1018,13 @@ def Create(base, name = 'DogboneDressup'):
dbo.setup(obj, True)
return obj
class CommandDressupDogbone:
def GetResources(self):
return {'Pixmap': 'Path-Dressup',
'MenuText': QtCore.QT_TRANSLATE_NOOP("PathDressup_Dogbone", "Dogbone Dress-up"),
'ToolTip': QtCore.QT_TRANSLATE_NOOP("PathDressup_Dogbone", "Creates a Dogbone Dress-up object from a selected path")}
'MenuText': QtCore.QT_TRANSLATE_NOOP("Path_DressupDogbone", "Dogbone Dress-up"),
'ToolTip': QtCore.QT_TRANSLATE_NOOP("Path_DressupDogbone", "Creates a Dogbone Dress-up object from a selected path")}
def IsActive(self):
if FreeCAD.ActiveDocument is not None:
@@ -1021,18 +1038,18 @@ class CommandDressupDogbone:
# check that the selection contains exactly what we want
selection = FreeCADGui.Selection.getSelection()
if len(selection) != 1:
FreeCAD.Console.PrintError(translate("PathDressup_Dogbone", "Please select one path object\n"))
FreeCAD.Console.PrintError(translate("Path_DressupDogbone", "Please select one path object\n"))
return
baseObject = selection[0]
if not baseObject.isDerivedFrom("Path::Feature"):
FreeCAD.Console.PrintError(translate("PathDressup_Dogbone", "The selected object is not a path\n"))
FreeCAD.Console.PrintError(translate("Path_DressupDogbone", "The selected object is not a path\n"))
return
if not hasattr(baseObject, "Side") and not hasattr(baseObject, 'Direction'):
FreeCAD.Console.PrintError(translate("PathDressup_Dogbone", "Please select a Profile/Contour or Dogbone Dressup object"))
FreeCAD.Console.PrintError(translate("Path_DressupDogbone", "Please select a Profile/Contour or Dogbone Dressup object"))
return
# everything ok!
FreeCAD.ActiveDocument.openTransaction(translate("PathDressup_Dogbone", "Create Dogbone Dress-up"))
FreeCAD.ActiveDocument.openTransaction(translate("Path_DressupDogbone", "Create Dogbone Dress-up"))
FreeCADGui.addModule('PathScripts.PathDressupDogbone')
FreeCADGui.doCommand("PathScripts.PathDressupDogbone.Create(FreeCAD.ActiveDocument.%s)" % baseObject.Name)
FreeCAD.ActiveDocument.commitTransaction()
@@ -1040,6 +1057,6 @@ class CommandDressupDogbone:
if FreeCAD.GuiUp:
# register the FreeCAD command
FreeCADGui.addCommand('PathDressup_Dogbone', CommandDressupDogbone())
FreeCADGui.addCommand('Path_DressupDogbone', CommandDressupDogbone())
FreeCAD.Console.PrintLog("Loading DressupDogbone... done\n")