game_endpoint gains a /game/scenario handler that accepts a Runtime 3
IR JSON (<=64 KiB), validates schema_version + non-empty steps array,
rotates the existing scenario to .bak, writes to LittleFS at
/littlefs/scenario.json on partition 'storage', and reboots after
the HTTP response flushes so the engine picks up the new IR.
ota_server bumps max_uri_handlers 8 -> 16 to fit the extra handlers
(/game/scenario plus headroom).
sdkconfig.qemu disables PSRAM + esp-sr so the firmware boots inside
qemu-system-xtensa without crashing on the unemulated octal PSRAM.
QEMU_HOWTO.md documents the workflow and the WiFi/Ethernet gap that
still blocks full HTTP smoke under emulation.