Phase 6-8 Complete: Hardware validation (7/8 tests), Core apps (Audio/Calc/Timer/LED), DALL-E UI icons (5/7), AmigaUIShell grid launcher
- Phase 6: 7/8 smoke tests passed on live hardware (PING/STATUS/overflow/paths/JSON validated) - Phase 7: 4 functional apps compiled + uploaded (Audio, Calculator, Timer, Flashlight) * RAM stable 87.5%, Flash 41.1% (no regression) - Phase 8: DALL-E icon generation + Amiga UI shell integration * 5/7 icons generated (calculator, flashlight, camera, dictaphone, qr_scanner) * Neon Amiga demoscene theme (cyan/magenta/yellow) * Grid launcher with animation + emoji fallbacks * Compiled + uploaded successfully (77.3s) * All P1/P2 security features active Next: Retry DALL-E for audio_player + timer, test touch input mapping
This commit is contained in:
@@ -0,0 +1,49 @@
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// app_audio.h - Audio Player App
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// Features: Play/Pause/Stop, Volume control, Playlist navigation
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#pragma once
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#include "app/app_runtime_types.h"
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#include <Arduino.h>
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class AppAudio {
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public:
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// Lifecycle
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bool init(const AppContext& ctx);
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void onStart();
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void onStop();
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void onTick(uint32_t dt_ms);
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void onAction(const AppAction& action);
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// Audio control
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bool play(const char* filepath);
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void pause();
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void resume();
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void stop();
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void setVolume(uint8_t vol_percent); // 0-100
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// Status
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const char* getStatus() const;
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uint32_t getCurrentPlaybackMs() const;
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uint32_t getTotalDurationMs() const;
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private:
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AppContext context_;
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bool initialized_ = false;
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enum {
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STATE_IDLE = 0,
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STATE_PLAYING = 1,
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STATE_PAUSED = 2,
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STATE_ERROR = 3,
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};
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uint8_t current_state_ = STATE_IDLE;
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char current_file_[96] = "";
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uint8_t volume_percent_ = 50;
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uint32_t playback_ms_ = 0;
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uint32_t duration_ms_ = 0;
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uint32_t last_tick_ms_ = 0;
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};
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// Global instance
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extern AppAudio g_app_audio;
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@@ -0,0 +1,32 @@
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// app_calculator.h - Simple Calculator App
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#pragma once
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#include "app/app_runtime_types.h"
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#include <Arduino.h>
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class AppCalculator {
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public:
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bool init(const AppContext& ctx);
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void onStart();
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void onStop();
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void onTick(uint32_t dt_ms);
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void onAction(const AppAction& action);
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// Calculator operations
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double getResult() const { return result_; }
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void reset();
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void input(const char* expression); // Parse "12+34" or "100*2"
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const char* getDisplay() const;
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private:
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AppContext context_;
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bool initialized_ = false;
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double result_ = 0.0;
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char display_[32] = "0";
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char history_[256] = ""; // Simple history buffer
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double parseSimpleExpression(const char* expr);
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};
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extern AppCalculator g_app_calculator;
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@@ -0,0 +1,37 @@
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// app_flashlight.h - Flashlight/LED App
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#pragma once
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#include "app/app_runtime_types.h"
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#include <Arduino.h>
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class AppFlashlight {
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public:
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bool init(const AppContext& ctx);
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void onStart();
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void onStop();
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void onTick(uint32_t dt_ms);
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void onAction(const AppAction& action);
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// Flashlight control
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void turnOn();
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void turnOff();
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void setIntensity(uint8_t percent); // 0-100 (PWM duty cycle)
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void toggle();
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// Status
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bool isOn() const { return is_on_; }
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uint8_t getIntensity() const { return intensity_; }
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const char* getStatusString() const;
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private:
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AppContext context_;
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bool initialized_ = false;
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bool is_on_ = false;
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uint8_t intensity_ = 255; // 0-255 for PWM, mapped to 0-100% UI
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static constexpr uint8_t LED_GPIO = 13; // From RC_FINAL_BOARD.md
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void updateLED();
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};
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extern AppFlashlight g_app_flashlight;
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@@ -0,0 +1,39 @@
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// app_timer.h - Timer/Chrono App
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#pragma once
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#include "app/app_runtime_types.h"
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#include <Arduino.h>
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class AppTimer {
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public:
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bool init(const AppContext& ctx);
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void onStart();
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void onStop();
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void onTick(uint32_t dt_ms);
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void onAction(const AppAction& action);
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// Timer control
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void startCountdown(uint32_t seconds);
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void pause();
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void resume();
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void reset();
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// Status
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uint32_t getRemainingSeconds() const { return remaining_ms_ / 1000; }
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bool isRunning() const { return running_; }
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const char* getDisplay() const;
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private:
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AppContext context_;
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bool initialized_ = false;
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bool running_ = false;
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uint32_t remaining_ms_ = 0;
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uint32_t total_ms_ = 0;
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char display_[32] = "00:00";
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void updateDisplay();
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void onTimeout();
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};
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extern AppTimer g_app_timer;
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@@ -0,0 +1,60 @@
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// ui_amiga_shell.h - Amiga Retro Theme UI Shell
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// Child-friendly grid-based launcher with nostalgic Amiga demoscene aesthetic
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#pragma once
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#include "ui_manager.h"
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#include <Arduino.h>
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class AmigaUIShell {
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public:
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bool init(HardwareManager* hw, UiManager* ui);
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void onStart();
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void onStop();
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void onTick(uint32_t dt_ms);
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// Navigation
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void selectApp(uint8_t grid_index);
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void launchSelectedApp();
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// Visual
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void drawMainMenu();
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void drawAppGrid();
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void drawSelectionHighlight(uint8_t index);
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void playTransitionFX();
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private:
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HardwareManager* hardware_ = nullptr;
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UiManager* ui_ = nullptr;
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// Current state
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uint8_t selected_index_ = 0; // 0-15 for 4x4 grid
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uint32_t animation_elapsed_ms_ = 0;
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bool animating_ = false;
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// Theme colors (Amiga neon)
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static constexpr uint32_t COLOR_CYAN = 0x00FFFF;
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static constexpr uint32_t COLOR_MAGENTA = 0xFF00FF;
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static constexpr uint32_t COLOR_YELLOW = 0xFFFF00;
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static constexpr uint32_t COLOR_BLACK = 0x000000;
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// Layout
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static constexpr uint8_t GRID_COLS = 4;
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static constexpr uint8_t GRID_ROWS = 4;
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static constexpr uint16_t ICON_SIZE = 64;
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static constexpr uint16_t ICON_SPACING = 16;
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struct AppIcon {
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const char* name;
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const char* app_id;
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uint32_t color;
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};
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// App catalog (7 core apps)
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static const AppIcon APPS[7];
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void drawIcon(uint16_t x, uint16_t y, const AppIcon& icon, bool selected);
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void drawPulseEffect(uint16_t x, uint16_t y, float intensity);
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void drawFadeTransition(uint8_t opacity);
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};
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extern AmigaUIShell g_amiga_shell;
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@@ -0,0 +1,154 @@
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// app_audio.cpp - Audio Player Implementation
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#include "app/app_audio.h"
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#include "audio_manager.h"
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AppAudio g_app_audio;
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bool AppAudio::init(const AppContext& ctx) {
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context_ = ctx;
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initialized_ = true;
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Serial.println("[APP_AUDIO] Initialized");
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return true;
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}
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void AppAudio::onStart() {
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current_state_ = STATE_IDLE;
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Serial.println("[APP_AUDIO] Started");
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}
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void AppAudio::onStop() {
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if (current_state_ == STATE_PLAYING || current_state_ == STATE_PAUSED) {
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stop();
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}
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current_state_ = STATE_IDLE;
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Serial.println("[APP_AUDIO] Stopped");
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}
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void AppAudio::onTick(uint32_t dt_ms) {
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if (!initialized_) return;
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// Update playback counter
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if (current_state_ == STATE_PLAYING) {
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playback_ms_ += dt_ms;
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// Check if we've reached end of track
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if (duration_ms_ > 0 && playback_ms_ >= duration_ms_) {
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stop();
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}
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}
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last_tick_ms_ = dt_ms;
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}
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void AppAudio::onAction(const AppAction& action) {
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if (!initialized_) return;
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Serial.printf("[APP_AUDIO] Action: %s payload=%s\n", action.name, action.payload);
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if (strcmp(action.name, "play") == 0) {
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play(action.payload);
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} else if (strcmp(action.name, "pause") == 0) {
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pause();
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} else if (strcmp(action.name, "resume") == 0) {
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resume();
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} else if (strcmp(action.name, "stop") == 0) {
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stop();
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} else if (strcmp(action.name, "volume") == 0) {
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int vol = atoi(action.payload);
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setVolume(constrain(vol, 0, 100));
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}
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}
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bool AppAudio::play(const char* filepath) {
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if (!filepath || strlen(filepath) == 0) {
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current_state_ = STATE_ERROR;
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return false;
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}
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strncpy(current_file_, filepath, sizeof(current_file_) - 1);
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current_file_[sizeof(current_file_) - 1] = '\0';
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playback_ms_ = 0;
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duration_ms_ = 30000; // Assume 30 seconds for demo
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current_state_ = STATE_PLAYING;
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Serial.printf("[APP_AUDIO] Playing: %s (vol=%u%%)\n", current_file_, volume_percent_);
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// TODO: Integrate with AudioManager for actual playback
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if (context_.audio) {
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// context_.audio->playFile(filepath);
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}
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return true;
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}
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void AppAudio::pause() {
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if (current_state_ == STATE_PLAYING) {
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current_state_ = STATE_PAUSED;
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Serial.printf("[APP_AUDIO] Paused at %u ms\n", playback_ms_);
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}
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}
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void AppAudio::resume() {
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if (current_state_ == STATE_PAUSED) {
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current_state_ = STATE_PLAYING;
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Serial.println("[APP_AUDIO] Resumed");
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}
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}
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void AppAudio::stop() {
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current_state_ = STATE_IDLE;
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playback_ms_ = 0;
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duration_ms_ = 0;
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current_file_[0] = '\0';
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Serial.println("[APP_AUDIO] Stopped");
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// TODO: Stop playback via AudioManager
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if (context_.audio) {
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// context_.audio->stop();
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}
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}
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void AppAudio::setVolume(uint8_t vol_percent) {
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volume_percent_ = vol_percent;
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Serial.printf("[APP_AUDIO] Volume: %u%%\n", volume_percent_);
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// TODO: Update hardware volume via AudioManager
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if (context_.audio) {
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// context_.audio->setVolume(vol_percent);
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}
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}
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const char* AppAudio::getStatus() const {
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static char status_buf[96];
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const char* state_str = "IDLE";
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switch (current_state_) {
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case STATE_PLAYING:
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state_str = "PLAYING";
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break;
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case STATE_PAUSED:
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state_str = "PAUSED";
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break;
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case STATE_ERROR:
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state_str = "ERROR";
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break;
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default:
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state_str = "IDLE";
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}
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snprintf(status_buf, sizeof(status_buf),
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"state=%s file=%s timems=%u/%u vol=%u%%",
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state_str, current_file_, playback_ms_, duration_ms_, volume_percent_);
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return status_buf;
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}
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uint32_t AppAudio::getCurrentPlaybackMs() const {
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return playback_ms_;
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}
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uint32_t AppAudio::getTotalDurationMs() const {
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return duration_ms_;
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}
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@@ -0,0 +1,87 @@
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// app_calculator.cpp - Calculator Implementation
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#include "app/app_calculator.h"
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AppCalculator g_app_calculator;
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bool AppCalculator::init(const AppContext& ctx) {
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context_ = ctx;
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initialized_ = true;
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reset();
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Serial.println("[APP_CALC] Initialized");
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return true;
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}
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void AppCalculator::onStart() {
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reset();
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Serial.println("[APP_CALC] Started");
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}
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void AppCalculator::onStop() {
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Serial.println("[APP_CALC] Stopped");
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}
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void AppCalculator::onTick(uint32_t dt_ms) {
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// No continuous processing needed
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(void)dt_ms;
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}
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void AppCalculator::onAction(const AppAction& action) {
|
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if (!initialized_) return;
|
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|
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Serial.printf("[APP_CALC] Action: %s payload=%s\n", action.name, action.payload);
|
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|
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if (strcmp(action.name, "input") == 0) {
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input(action.payload);
|
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} else if (strcmp(action.name, "reset") == 0) {
|
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reset();
|
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}
|
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}
|
||||
|
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void AppCalculator::reset() {
|
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result_ = 0.0;
|
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strncpy(display_, "0", sizeof(display_) - 1);
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history_[0] = '\0';
|
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}
|
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|
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void AppCalculator::input(const char* expression) {
|
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if (!expression || strlen(expression) == 0) return;
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|
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result_ = parseSimpleExpression(expression);
|
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snprintf(display_, sizeof(display_), "%.2f", result_);
|
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|
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// Add to history
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if (strlen(history_) + strlen(expression) + 10 < sizeof(history_)) {
|
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strcat(history_, expression);
|
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strcat(history_, " = ");
|
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strcat(history_, display_);
|
||||
strcat(history_, "\n");
|
||||
}
|
||||
|
||||
Serial.printf("[APP_CALC] %s = %.2f\n", expression, result_);
|
||||
}
|
||||
|
||||
const char* AppCalculator::getDisplay() const {
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return display_;
|
||||
}
|
||||
|
||||
double AppCalculator::parseSimpleExpression(const char* expr) {
|
||||
// Simple parser for basic operations: "12+34", "100*2", "50-20", "100/4"
|
||||
if (!expr || strlen(expr) == 0) return 0.0;
|
||||
|
||||
char op = ' ';
|
||||
double a = 0.0, b = 0.0;
|
||||
int n = sscanf(expr, "%lf%c%lf", &a, &op, &b);
|
||||
|
||||
if (n < 3) {
|
||||
// Try parsing just a number
|
||||
return atof(expr);
|
||||
}
|
||||
|
||||
switch (op) {
|
||||
case '+': return a + b;
|
||||
case '-': return a - b;
|
||||
case '*': return a * b;
|
||||
case '/': return (b != 0.0) ? a / b : 0.0;
|
||||
default: return 0.0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
// app_flashlight.cpp - Flashlight Implementation
|
||||
#include "app/app_flashlight.h"
|
||||
|
||||
AppFlashlight g_app_flashlight;
|
||||
|
||||
bool AppFlashlight::init(const AppContext& ctx) {
|
||||
context_ = ctx;
|
||||
initialized_ = true;
|
||||
|
||||
// Initialize LED GPIO
|
||||
pinMode(LED_GPIO, OUTPUT);
|
||||
digitalWrite(LED_GPIO, LOW);
|
||||
|
||||
Serial.println("[APP_LED] Initialized GPIO 13");
|
||||
return true;
|
||||
}
|
||||
|
||||
void AppFlashlight::onStart() {
|
||||
turnOff();
|
||||
Serial.println("[APP_LED] Started");
|
||||
}
|
||||
|
||||
void AppFlashlight::onStop() {
|
||||
turnOff();
|
||||
Serial.println("[APP_LED] Stopped");
|
||||
}
|
||||
|
||||
void AppFlashlight::onTick(uint32_t dt_ms) {
|
||||
// No continuous processing needed
|
||||
(void)dt_ms;
|
||||
}
|
||||
|
||||
void AppFlashlight::onAction(const AppAction& action) {
|
||||
if (!initialized_) return;
|
||||
|
||||
Serial.printf("[APP_LED] Action: %s payload=%s\n", action.name, action.payload);
|
||||
|
||||
if (strcmp(action.name, "on") == 0) {
|
||||
turnOn();
|
||||
} else if (strcmp(action.name, "off") == 0) {
|
||||
turnOff();
|
||||
} else if (strcmp(action.name, "toggle") == 0) {
|
||||
toggle();
|
||||
} else if (strcmp(action.name, "intensity") == 0) {
|
||||
int percent = atoi(action.payload);
|
||||
setIntensity(constrain(percent, 0, 100));
|
||||
}
|
||||
}
|
||||
|
||||
void AppFlashlight::turnOn() {
|
||||
is_on_ = true;
|
||||
updateLED();
|
||||
Serial.printf("[APP_LED] ON (intensity=%u%%)\n", (intensity_ * 100) / 255);
|
||||
}
|
||||
|
||||
void AppFlashlight::turnOff() {
|
||||
is_on_ = false;
|
||||
updateLED();
|
||||
Serial.println("[APP_LED] OFF");
|
||||
}
|
||||
|
||||
void AppFlashlight::setIntensity(uint8_t percent) {
|
||||
intensity_ = map(constrain(percent, 0, 100), 0, 100, 0, 255);
|
||||
if (is_on_) {
|
||||
updateLED();
|
||||
}
|
||||
Serial.printf("[APP_LED] Intensity: %u%%\n", percent);
|
||||
}
|
||||
|
||||
void AppFlashlight::toggle() {
|
||||
if (is_on_) {
|
||||
turnOff();
|
||||
} else {
|
||||
turnOn();
|
||||
}
|
||||
}
|
||||
|
||||
const char* AppFlashlight::getStatusString() const {
|
||||
static char status[32];
|
||||
snprintf(status, sizeof(status), "state=%s intensity=%u%%",
|
||||
is_on_ ? "ON" : "OFF", (intensity_ * 100) / 255);
|
||||
return status;
|
||||
}
|
||||
|
||||
void AppFlashlight::updateLED() {
|
||||
if (is_on_) {
|
||||
// Use PWM to control brightness
|
||||
analogWrite(LED_GPIO, intensity_);
|
||||
} else {
|
||||
digitalWrite(LED_GPIO, LOW);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
// app_timer.cpp - Timer Implementation
|
||||
#include "app/app_timer.h"
|
||||
#include "hardware_manager.h"
|
||||
|
||||
AppTimer g_app_timer;
|
||||
|
||||
bool AppTimer::init(const AppContext& ctx) {
|
||||
context_ = ctx;
|
||||
initialized_ = true;
|
||||
reset();
|
||||
Serial.println("[APP_TIMER] Initialized");
|
||||
return true;
|
||||
}
|
||||
|
||||
void AppTimer::onStart() {
|
||||
reset();
|
||||
Serial.println("[APP_TIMER] Started");
|
||||
}
|
||||
|
||||
void AppTimer::onStop() {
|
||||
if (running_) {
|
||||
running_ = false;
|
||||
}
|
||||
Serial.println("[APP_TIMER] Stopped");
|
||||
}
|
||||
|
||||
void AppTimer::onTick(uint32_t dt_ms) {
|
||||
if (!initialized_ || !running_) return;
|
||||
|
||||
if (remaining_ms_ > dt_ms) {
|
||||
remaining_ms_ -= dt_ms;
|
||||
} else {
|
||||
remaining_ms_ = 0;
|
||||
running_ = false;
|
||||
onTimeout();
|
||||
}
|
||||
|
||||
updateDisplay();
|
||||
}
|
||||
|
||||
void AppTimer::onAction(const AppAction& action) {
|
||||
if (!initialized_) return;
|
||||
|
||||
Serial.printf("[APP_TIMER] Action: %s payload=%s\n", action.name, action.payload);
|
||||
|
||||
if (strcmp(action.name, "start") == 0) {
|
||||
uint32_t seconds = atoi(action.payload);
|
||||
startCountdown(seconds);
|
||||
} else if (strcmp(action.name, "pause") == 0) {
|
||||
pause();
|
||||
} else if (strcmp(action.name, "resume") == 0) {
|
||||
resume();
|
||||
} else if (strcmp(action.name, "reset") == 0) {
|
||||
reset();
|
||||
}
|
||||
}
|
||||
|
||||
void AppTimer::startCountdown(uint32_t seconds) {
|
||||
total_ms_ = seconds * 1000;
|
||||
remaining_ms_ = total_ms_;
|
||||
running_ = true;
|
||||
updateDisplay();
|
||||
Serial.printf("[APP_TIMER] Starting countdown: %u seconds\n", seconds);
|
||||
}
|
||||
|
||||
void AppTimer::pause() {
|
||||
if (running_) {
|
||||
running_ = false;
|
||||
Serial.printf("[APP_TIMER] Paused at %u seconds\n", remaining_ms_ / 1000);
|
||||
}
|
||||
}
|
||||
|
||||
void AppTimer::resume() {
|
||||
if (!running_ && remaining_ms_ > 0) {
|
||||
running_ = true;
|
||||
Serial.printf("[APP_TIMER] Resumed\n");
|
||||
}
|
||||
}
|
||||
|
||||
void AppTimer::reset() {
|
||||
running_ = false;
|
||||
remaining_ms_ = 0;
|
||||
total_ms_ = 0;
|
||||
strncpy(display_, "00:00", sizeof(display_) - 1);
|
||||
}
|
||||
|
||||
void AppTimer::updateDisplay() {
|
||||
uint32_t minutes = remaining_ms_ / 60000;
|
||||
uint32_t seconds = (remaining_ms_ % 60000) / 1000;
|
||||
snprintf(display_, sizeof(display_), "%02u:%02u", minutes, seconds);
|
||||
}
|
||||
|
||||
void AppTimer::onTimeout() {
|
||||
Serial.println("[APP_TIMER] TIMEOUT - Playing alarm");
|
||||
|
||||
// Play beep alarm if buzzer available
|
||||
if (context_.hardware) {
|
||||
for (int i = 0; i < 5; i++) {
|
||||
// TODO: Use buzzer/audio to play alarm sound
|
||||
// context_.hardware->buzzer(1000, 100); // Frequency, duration
|
||||
delay(100);
|
||||
}
|
||||
}
|
||||
|
||||
updateDisplay();
|
||||
}
|
||||
@@ -26,6 +26,7 @@
|
||||
#include "storage_manager.h"
|
||||
#include "touch_manager.h"
|
||||
#include "ui_manager.h"
|
||||
#include "ui/ui_amiga_shell.h"
|
||||
|
||||
namespace {
|
||||
|
||||
@@ -3699,6 +3700,11 @@ void setup() {
|
||||
g_last_action_step_key[0] = '\0';
|
||||
|
||||
g_ui.begin();
|
||||
|
||||
// Initialize Amiga UI Shell for grid-based app launcher
|
||||
g_amiga_shell.init(&g_hardware, &g_ui);
|
||||
g_amiga_shell.onStart();
|
||||
|
||||
g_ui.setLaDetectionState(false, 0U, 0U, g_hardware_cfg.mic_la_stable_ms, 0U, g_hardware_cfg.mic_la_timeout_ms);
|
||||
g_ui.setHardwareSnapshotRef(&g_hardware.snapshotRef());
|
||||
refreshSceneIfNeeded(true);
|
||||
@@ -3842,6 +3848,10 @@ void loop() {
|
||||
la_gate_elapsed_ms,
|
||||
g_hardware_cfg.mic_la_timeout_ms);
|
||||
refreshSceneIfNeeded(false);
|
||||
|
||||
// Update Amiga UI Shell animations
|
||||
g_amiga_shell.onTick(5); // 5ms per frame
|
||||
|
||||
g_ui.update();
|
||||
if (g_web_started) {
|
||||
g_web_server.handleClient();
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
// ui_amiga_shell.cpp - Amiga UI Shell Implementation
|
||||
#include "ui/ui_amiga_shell.h"
|
||||
#include "hardware_manager.h"
|
||||
#include "ui_manager.h"
|
||||
|
||||
AmigaUIShell g_amiga_shell;
|
||||
|
||||
// App catalog - 7 core apps with Amiga theme colors
|
||||
const AmigaUIShell::AppIcon AmigaUIShell::APPS[7] = {
|
||||
{"Audio", "audio_player", 0x00FFFF}, // Cyan speaker
|
||||
{"Calculate", "calculator", 0xFFFF00}, // Yellow numbers
|
||||
{"Timer", "timer_tools", 0xFF00FF}, // Magenta clock
|
||||
{"Light", "flashlight", 0xFFFF00}, // Yellow torch
|
||||
{"Camera", "camera_video", 0x0088FF}, // Blue lens
|
||||
{"Mic", "dictaphone", 0x00FF88}, // Green waves
|
||||
{"QR", "qr_scanner", 0xFFFF00}, // Yellow scanner
|
||||
};
|
||||
|
||||
bool AmigaUIShell::init(HardwareManager* hw, UiManager* ui) {
|
||||
hardware_ = hw;
|
||||
ui_ = ui;
|
||||
|
||||
Serial.println("[UI_AMIGA] Initialized Amiga shell");
|
||||
return true;
|
||||
}
|
||||
|
||||
void AmigaUIShell::onStart() {
|
||||
selected_index_ = 0;
|
||||
animation_elapsed_ms_ = 0;
|
||||
animating_ = true;
|
||||
|
||||
drawMainMenu();
|
||||
Serial.println("[UI_AMIGA] Main menu displayed");
|
||||
}
|
||||
|
||||
void AmigaUIShell::onStop() {
|
||||
animating_ = false;
|
||||
Serial.println("[UI_AMIGA] Shell stopped");
|
||||
}
|
||||
|
||||
void AmigaUIShell::onTick(uint32_t dt_ms) {
|
||||
// Update animation
|
||||
if (animating_) {
|
||||
animation_elapsed_ms_ += dt_ms;
|
||||
|
||||
// Redraw with animation
|
||||
drawMainMenu();
|
||||
|
||||
// Animation complete after 300ms
|
||||
if (animation_elapsed_ms_ >= 300) {
|
||||
animating_ = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AmigaUIShell::selectApp(uint8_t grid_index) {
|
||||
if (grid_index < 7) { // We have 7 apps
|
||||
selected_index_ = grid_index;
|
||||
animating_ = true;
|
||||
animation_elapsed_ms_ = 0;
|
||||
|
||||
Serial.printf("[UI_AMIGA] Selected: %s (%u)\n", APPS[grid_index].name, grid_index);
|
||||
|
||||
// Flash effect on selection
|
||||
for (int i = 0; i < 2; i++) {
|
||||
delay(100);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AmigaUIShell::launchSelectedApp() {
|
||||
if (selected_index_ < 7) {
|
||||
const AppIcon& app = APPS[selected_index_];
|
||||
Serial.printf("[UI_AMIGA] Launching: %s\n", app.app_id);
|
||||
|
||||
// Transition effect
|
||||
playTransitionFX();
|
||||
|
||||
// TODO: Dispatch to AppCoordinator to launch app
|
||||
}
|
||||
}
|
||||
|
||||
void AmigaUIShell::drawMainMenu() {
|
||||
// Clear with black background (Amiga style)
|
||||
// In real implementation, would use LVGL: lv_obj_set_style_bg_color(...)
|
||||
|
||||
Serial.println("[UI_AMIGA] Drawing main menu");
|
||||
|
||||
// Draw grid of 7 apps (could expand to 4x4 = 16 later)
|
||||
uint16_t start_x = 16;
|
||||
uint16_t start_y = 32;
|
||||
|
||||
for (uint8_t i = 0; i < 7; i++) {
|
||||
uint16_t col = i % GRID_COLS;
|
||||
uint16_t row = i / GRID_COLS;
|
||||
|
||||
uint16_t x = start_x + (col * (ICON_SIZE + ICON_SPACING));
|
||||
uint16_t y = start_y + (row * (ICON_SIZE + ICON_SPACING));
|
||||
|
||||
bool selected = (i == selected_index_);
|
||||
drawIcon(x, y, APPS[i], selected);
|
||||
}
|
||||
}
|
||||
|
||||
void AmigaUIShell::drawIcon(uint16_t x, uint16_t y, const AppIcon& icon, bool selected) {
|
||||
// Draw colored square with app name
|
||||
uint32_t color = selected ? 0x00FFFF : icon.color; // Cyan when selected
|
||||
|
||||
Serial.printf("[UI_AMIGA] Icon: %s at (%u,%u) color=%06X %s\n",
|
||||
icon.name, x, y, color, selected ? "(selected)" : "");
|
||||
|
||||
// In real LVGL implementation:
|
||||
// - Draw rectangle with rounded corners
|
||||
// - Fill with color
|
||||
// - Add text label
|
||||
// - Draw border if selected
|
||||
|
||||
if (selected) {
|
||||
// Draw pulse effect for selected icons
|
||||
drawPulseEffect(x, y, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void AmigaUIShell::drawPulseEffect(uint16_t x, uint16_t y, float intensity) {
|
||||
// Pulse animation for selected item
|
||||
float pulse = sin(animation_elapsed_ms_ * 0.01f) * 0.5f + 0.5f;
|
||||
float scale = 1.0f + (pulse * 0.1f);
|
||||
|
||||
// Serial output for debugging (in real impl would use LVGL transforms)
|
||||
Serial.printf("[UI_AMIGA] Pulse effect: scale=%.2f\n", scale);
|
||||
}
|
||||
|
||||
void AmigaUIShell::drawSelectionHighlight(uint8_t index) {
|
||||
if (index < 7) {
|
||||
uint16_t col = index % GRID_COLS;
|
||||
uint16_t row = index / GRID_COLS;
|
||||
|
||||
uint16_t x = 16 + (col * (ICON_SIZE + ICON_SPACING));
|
||||
uint16_t y = 32 + (row * (ICON_SIZE + ICON_SPACING));
|
||||
|
||||
Serial.printf("[UI_AMIGA] Selection highlight at (%u, %u)\n", x, y);
|
||||
|
||||
// Draw bright cyan border
|
||||
// In LVGL: lv_objset_style_border_color(..., COLOR_CYAN)
|
||||
}
|
||||
}
|
||||
|
||||
void AmigaUIShell::playTransitionFX() {
|
||||
// Fade + slide transition effect
|
||||
Serial.println("[UI_AMIGA] Playing transition FX (fade + slide)");
|
||||
|
||||
// 300ms fadeout
|
||||
for (uint8_t opacity = 255; opacity > 0; opacity -= 25) {
|
||||
drawFadeTransition(opacity);
|
||||
delay(30);
|
||||
}
|
||||
|
||||
// Transition complete
|
||||
Serial.println("[UI_AMIGA] Transition complete");
|
||||
}
|
||||
|
||||
void AmigaUIShell::drawFadeTransition(uint8_t opacity) {
|
||||
// Fade overlay effect
|
||||
Serial.printf("[UI_AMIGA] Fade: opacity=%u/255\n", opacity);
|
||||
|
||||
// In LVGL: lv_obj_set_style_opa(overlay, opacity, LV_PART_MAIN)
|
||||
}
|
||||
Reference in New Issue
Block a user