Files
ArduinoProps/help/Prop.md
T
fauresystems ad6b9e73b2 Update Prop.md
2020-04-17 18:08:49 +02:00

3.2 KiB

Prop class reference

See also:

Prop (see Prop.h) is an interface (base class) implemented by 3 classes:

  • BridgeProp for Yun board and Yun shield
  • EthernetProp for Ethernet shield
  • WifiProp for WiFiNINA boards

Constructors

  • BridgeProp(const char*, const char*, const char*, const char*, const int)
  • EthernetProp(const char*, const char*, const char*, const char*, const int)
  • WifiProp(const char*, const char*, const char*, const char*, const int)

Each constructor implement the Prop interface:

  • Props(const char* client_id, const char* in_box, const char* out_box, const char* broker, const int port)
BridgeProp prop(u8"Arduino Blink", // as MQTT client id, should be unique per client for given broker
                u8"Room/My room/Props/Arduino Blink/inbox",
                u8"Room/My room/Props/Arduino Blink/outbox",
                "192.168.1.53", // your MQTT server IP address
                1883); // your MQTT server port;

Interface

The Prop class interface is consistent with the Prop class of the PyProps library for Raspberry boards.

  • virtual void begin(void(*)(String) = NULL) = 0
  • void addData(PropData*)
  • void loop()
  • void resetIntervals(const int changes, const int silent)
  • void resetMcu()
  • void sendAllData()
  • void sendDataChanges()
  • void sendData(String variables)
  • void sendDone(String action)
  • void sendMesg(String message)
  • void sendMesg(String topic, char* message)
  • void sendOmit(String action)
  • void sendOver(String challenge)
  • void sendProg(String program)
  • void sendRequ(String request)
  • void sendRequ(String topic, char*)

The pure virtual begin() sets the network client.

The addData() registers a PropData instance to be treated by sendAllData() and sendDataChanges() methods.

The loop() is the method to be called in the sketch loop().

The resetMcu() restarts the sketch (like the reset button).

The sendAllData() sends the DATA message for all registered data.

The sendDataChanges() sends the DATA message for all registered data that value has changed since last call.

For send----() methods see Application protocol for escape room 2.0 prop

Author

Marie FAURE (Oct 18th, 2019)