# *Props* class reference *Props* is a base class for 3 connected props, depending on their network interface: * ***BridgeProps*** for Yun board and Yun shield * ***EthernetProps*** for Ethernet shield * ***WifiProps*** for WiFiNINA boards *Props* class reference: 1. Define the *Props* * Defining a *BridgeProps* * Defining an *EthernetProps* * Defining a *WifiProps* 2. Setup the *Props* * Change timings 3. Call in sketch *loop()* 4. Implement `InboxMessage::run()` callback 5. Update broker address from SSH (*BridgeProps*) 6. Examples 7. Compatible hardware ## 1. Defines the *Props* Defining a Bridge (Yun), Ethernet or Wifi *Props* is slighlty different. ### Defining a *BridgeProps* ```csharp #include #include "ArduinoProps.h" // If you're running our Escape Room control software (Room 2.0) you have to respect // prpos inbox/outbox syntax Room/[escape room name]/Props/[propsname]/inbox|outbox // https://live-escape.net/go/room BridgeProps props(u8"Arduino Contrôleur", // as MQTT client id, should be unique per client for given broker u8"Room/Demoniak/Props/Arduino Contrôleur/inbox", u8"Room/Demoniak/Props/Arduino Contrôleur/outbox", "192.168.1.42", // your MQTT server IP address 1883); // your MQTT server port; PropsDataLogical clignoter(u8"clignote", u8"oui", u8"non", true); PropsDataLogical led(u8"led"); void clignote(); // forward PropsAction clignoteAction = PropsAction(1000, clignote); ``` Create *BridgeProps* instance with MQTT parameters, then create *PropsData* instances and *PropsActions*. The *Bridge* instance is created by `#include `. ### Defining an *EthernetProps* ```csharp #include #include #include "ArduinoProps.h" byte mac[] = { 0xFC, 0xFA, 0xEA, 0x00, 0x00, 0x02 }; //<<< MAKE SURE IT'S UNIQUE IN YOUR NETWORK!!! String ip = "192.168.1.19"; //<<< ENTER YOUR IP ADDRESS HERE ("" for DHCP) // Builtin led is not available with the shield #undef LED_BUILTIN #define LED_BUILTIN 8 // If you're running our Escape Room control software (Room 2.0) you have to respect // prpos inbox/outbox syntax Room/[escape room name]/Props/[propsname]/inbox|outbox // https://live-escape.net/go/room EthernetProps props(u8"Arduino Contrôleur", // as MQTT client id, should be unique per client for given broker u8"Room/Demoniak/Props/Arduino Contrôleur/inbox", u8"Room/Demoniak/Props/Arduino Contrôleur/outbox", "192.168.1.42", // your MQTT server IP address 1883); // your MQTT server port; PropsDataLogical clignoter(u8"clignote", u8"oui", u8"non", true); PropsDataLogical led(u8"led"); void clignote(); // forward PropsAction clignoteAction = PropsAction(1000, clignote); ``` Create MAC address (which must be unique, it's the hardware ID in the netwprk). Create *EthernetProps* instance with MQTT parameters, then create *PropsData* instances and *PropsActions*. The *Ethernet* instance is created by `#include `. ### Defining a *WifiProps* ```csharp #include "ArduinoProps.h" // Setup your WiFi network const char* ssid = ""; const char *passphrase = ""; // Builtin led is not available with the shield #undef LED_BUILTIN #define LED_BUILTIN 8 // If you're running our Escape Room control software (Room 2.0) you have to respect // prpos inbox/outbox syntax Room/[escape room name]/Props/[propsname]/inbox|outbox // https://live-escape.net/go/room WifiProps props(u8"Arduino Contrôleur", // as MQTT client id, should be unique per client for given broker u8"Room/Demoniak/Props/Arduino Contrôleur/inbox", u8"Room/Demoniak/Props/Arduino Contrôleur/outbox", "192.168.1.42", // your MQTT server IP address 1883); // your MQTT server port; PropsDataLogical clignoter(u8"clignote", u8"oui", u8"non", true); PropsDataLogical led(u8"led"); void clignote(); // forward PropsAction clignoteAction = PropsAction(1000, clignote); ``` The *AduinoProps* library uses **WiFiNINA** WiFi library for **Arduino Uno WiFi Rev 2**, **Arduino NANO 33 IoT**, **Arduino MKR WiFi 1010** and **Arduino MKR VIDOR 4000**. Please update the WiFiNINA firmware: [WiFiNINA firmware update](WifiNinaFirmware.md). Create *WifiProps* instance with MQTT parameters, then create *PropsData* instances and *PropsActions*. #### MQTT topics The props listens to the *inbox* topic for command messages and send data and messages into the *outbox* topic. If you're running Live Escape Room 2.0 control software, you have to respect *inbox*/*outbox* syntax: Room 2.0 *inbox* topic: ```csharp format: Room/[escape room name]/Props/[props name]/inbox example: u8"Room/Demoniak/Props/Arduino Contrôleur/inbox" ``` Room 2.0 *outbox* topic: ```csharp format: Room/[escape room name]/Props/[props name]/outbox example: u8"Room/Demoniak/Props/Arduino Contrôleur/outbox" ``` See [README.md](../README.md): **4. Application protocol for escape room 2.0 props**. #### *PropsData* instances *PropsData* provides a facility to monitor data sent into MQTT outbox. See [PropsData.md](PropsData.md) for *PropsData* reference. #### *PropsAction* instances To maintain a non-blocking asynchronous behavior of your props, use *PropsAction* objects to trigger action periodically. Reading I/O and simple computing (arithmetics) can be done at every sketch loop but long computing have to run periodically. For example, to blink a led, don't block the skecth with a `delay(1000)` call to switch the output: instead, ***check if 1 second is elapsed to switch the output***. See [PropsAction.md](PropsData.md) for *PropsAction* reference. ## 2. Setup the *Props* `InboxMessage::run` is the callback executed when a message is received in the MQTT inbox. ```csharp void setup() { // CODE TO BEGIN THE INTERNET CONNECTION ... see below the different code for BridgeProps, EthenetProps and WifiProps // SAME CODE FOR ALL PROPS props.addData(&clignoter); props.addData(&led); props.begin(InboxMessage::run); pinMode(LED_BUILTIN, OUTPUT); // initialize digital pin LED_BUILTIN as an output // At this point, the broker is not connected yet } ``` *BridgeProps*, *EthenetProps* and *WifiProps* has the exactly same setup: - add *PropsData* references to the props - call `props.begin(InboxMessage::run)` The setup code is slighlty different to start the network client (bridge, ethernet of wifi): ```csharp void setup() { #if defined(BRIDGEPROPS_H) Bridge.begin(); updateBrokerAdressFromFile("/root/broker", &props); // if you're running our Escape Room control software (Room 2.0) #elif defined(ETHERNETPROPS_H) // can do more static IP configuration //Ethernet.setSubnetMask(IPAddress()); //Ethernet.setGatewayIP(IPAddress()); //Ethernet.setDnsServerIP(IPAddress()); IPAddress ipa; if (!ipa.fromString(ip)) { // attempt a DHCP connection: if (!Ethernet.begin(mac)) { // if DHCP fails, start with a hard-coded address: Ethernet.begin(mac, IPAddress(10, 90, 90, 239)); } } else { Ethernet.begin(mac, ipa); } delay(1500); // time for shield stuff #elif defined(WIFIPROPS_H) // can do more static IP configuration //WiFi.config(IPAddress(), IPAddress(), IPAddress()); //WiFi.config(IPAddress(), IPAddress()); //WiFi.config(IPAddress()); WiFi.begin(ssid, passphrase); while (WiFi.status() != WL_CONNECTED) { delay(500); } #endif ... } ``` ### Change timings Default timings are: * check data changes every 400 milliseconds * *Props* remains silent for up to 30 seconds Timings can be changed anywhere in the code with `resetIntervals()`: ```csharp props.resetIntervals(250, 15); // check data changes every 250 milliseconds, silent up to 15 seconds ``` ## 3. Call in sketch *loop()* ```csharp void loop() { props.loop(); led.setValue(digitalRead(LED_BUILTIN)); // read I/O clignoteAction.check(); // do your stuff, don't freeze the loop with delay() calls } ``` Couldn't be more simple! Just call `props.loop()` when entering the sketch `loop()`, it will maintain MQTT broker connection and run callback when receiving MQTT messages. ## 4. Implement `InboxMessage::run()` callback `InboxMessage::run` is the callback executed when a message is received in the MQTT inbox, you have to implement it. Example for Room 2.0 commands: ```csharp void InboxMessage::run(String a) { if (a == u8"app:startup") { props.sendAllData(); props.sendDone(a); } else if (a == "clignoter:1") { clignoter.setValue(true); props.sendAllData(); // all data change, we don't have to be selctive then props.sendDone(a); // acknowledge props command action } else if (a == "clignoter:0") { clignoter.setValue(false); props.sendAllData(); // all data change, we don't have to be selctive then props.sendDone(a); // acknowledge props command action } else { // acknowledge omition of the props command props.sendOmit(a); } } ``` ## 5. Update broker address from SSH (*BridgeProps*) Room 2.0 use a SSH command to change remotely the broker IP address (in /root/broker file) and to relaunch to sketch: ```bash ssh 'echo 192.168.1.14> /root/broker && reset-mcu' ``` On the *BridgeProps* you can read the broker IP address from Linino filesystem with this code: ```csharp void updateBrokerAdressFromFile(const char* broker_file, BridgeProps* props) { // broker IP address is stored in Linino file systems and updated with ssh command by Room 2.0 IPAddress ip; Process _process; _process.begin("cat"); _process.addParameter(broker_file); // for ssh remotely set broker address _process.run(); // run the process and wait for its termination String b; while (_process.available() > 0) { char c = _process.read(); b += c; } b.trim(); if (ip.fromString(b.c_str())) props->setBrokerIpAddress(ip); } ``` ## 6. Examples The library comes with a number of example sketches. See **File > Examples > ArduinoProps** within the Arduino IDE application. See [EXAMPLES.md](../EXAMPLES.md) for an adaptation of the Blink example (https://www.arduino.cc/en/tutorial/blink) as a simple MQTT props: 1. **BlinkOnBridgeProps**: the Blink example on a Yun props with *ArduinoProps library* 2. **BlinkOnEthernetProps**: the Blink example on an Ethernet props with *ArduinoProps library* 3. **BlinkOnWifiProps**: the Blink example on a Wifi props with *ArduinoProps library* 4. **BlinkOnBridgePubSub**: the Blink example on props using *PubSubClient* directly ## 7. Compatible hardware *Props library* supported harware: - Arduino Yún and Arduino Yún Rev 2 - Any Arduino + Dragino Yún Shield (tested with Elegoo Mega 2560 R3) - Arduino Uno WiFi Rev 2 - Arduino NANO 33 IoT - Arduino MKR WiFi 1010 - Arduino MKR VIDOR 4000 - Arduino Ethernet - Arduino Ethernet Shield For WiFi props, please update the WiFiNINA firmware: [WiFiNINA firmware update](WifiNinaFirmware.md). To use other WiFi hardware compatible with any *Nick O'Leary PubSubClient* library you have to fork `WifiProps.h` and `WifiProps.cpp` and to replace `WiFiNINA.h` whih appropriate WiFi library (`ESP8266WiFi.h` for example): - Arduino WiFi Shield - Sparkfun WiFly Shield – [library](https://github.com/dpslwk/WiFly) - TI CC3000 WiFi - [library](https://github.com/sparkfun/SFE_CC3000_Library) - Intel Galileo/Edison - ESP8266 - ESP32 ## Author **Marie FAURE** (Oct 18th, 2019) * company: FAURE SYSTEMS SAS * mail: *dev at faure dot systems* * github: fauresystems * web: Faure Systems