# *PropData* reference
See also:
* ArduinoProps sketch
* Prop class reference
* PropAction class reference
*PropData* tracks data changes and provides escape room 2.0 propocol `DATA` ready string format.
See [**4. Application protocol for escape room 2.0 prop**](../README.md#4-application-protocol-for-escape-room-20-prop) in [README.md](../README.md).
*PropData* (see `PropData.h`) is an interface (base class) implemented by 4 classes:
* ***PropDataDecimal***
* ***PropDataInteger***
* ***PropDataLogical***
* ***PropDataText***
## Constructors
* `PropDataDecimal(const char *, uint8_t digits = 2, double precision = 0.1, double initial = 0)`
* `PropDataInteger(const char *, double precision = 0.1, long initial = 0)`
* `PropDataLogical(const char *, const char *trueval = NULL, const char *falseval = NULL, bool initial = false)`
* `PropDataText(const char *)`
By default for *PropDataLogical*, `trueval` is `"1"` band `falseval` is `"0"`.
For *PropDataDecimal*, `digits` is the number of decimal digits in the display string.
For *PropDataDecimal* and *PropDataInteger*, `precision` is the percentage threshold for deciding whether a change has occurred or not.
## Interface
* `String fetch()`
* `String fetchChange()`
*fetch()* always returns the `"var=value "` string ready to be sent in a `DATA` protocol message and update the `_previous` value.
*fetchChange()* checks whether a change has occurred or not. If a change occured, returns the `"var=value "` string ready to be sent in a `DATA` protocol message and update the `_previous` value. If no change occured, returns and empty string.
## Accessors and Mutators
* `void setValue(const double|long|bool|String)`
* `double|long|bool|String value() const`
Accessors and Mutators are typed according to *PropData* type.
## Usage
### Create a *PropData* instance
```csharp
PropDataLogical clignoter(u8"clignote", u8"oui", u8"non", true);
```
### Add the *PropData* instance to managed data of the *Props*
```csharp
void setup()
{
...
Props::addManagedLogicalData(&clignoter);
...
}
```
### Use the *PropData* instance anywhere
```csharp
clignoter.setValue(true);
...
if (clignoter.value()) {
digitalWrite(LED_BUILTIN, !digitalRead(LED_BUILTIN));
led.setValue(digitalRead(LED_BUILTIN));
}
```
## Author
**Faure Systems** (Oct 18th, 2019)
* company: FAURE SYSTEMS SAS
* mail: *dev at faure dot systems*
* github: fauresystems
* web: Faure Systems