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# *PropsAction* class reference
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*PropsAction* brings asynchronous-like behavior to sketch `loop()`.
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## Constructors
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* `PropsAction()`
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* `PropsAction(unsigned long interval, void (*function)())`
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`function` is the callback executed at every `interval` milliseconds.
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## Members
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* `void reset(unsigned long interval)`
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* `void disable()`
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* `void enable()`
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* `void check()`
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* `bool tick()`
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* `unsigned long getInterval()`
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## Usage
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### Create a callback
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```csharp
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void clignote()
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{
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if (clignoter.value()) {
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digitalWrite(LED_BUILTIN, !digitalRead(LED_BUILTIN));
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led.setValue(digitalRead(LED_BUILTIN));
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}
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}
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```
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### Create a *PropsAction* instance
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```csharp
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PropsAction clignoteAction = PropsAction(1000, clignote); // interval every 1000 milliseconds
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```
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### Call the instance `check()` method ine the sketch `loop()`
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```csharp
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void loop()
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{
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...
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clignoteAction.check(); // do your stuff, don't freeze the loop with delay() calls
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...
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}
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```
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## Author
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**Marie FAURE** (Oct 18th, 2019)
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* company: FAURE SYSTEMS SAS
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* mail: *dev at faure dot systems*
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* github: <a href="https://github.com/fauresystems?tab=repositories" target="_blank">fauresystems</a>
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* web: <a href="https://www.live-escape.net/" target="_blank">Live Escape Grenoble</a>
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