ef719e76f3
Add hand_display.py with hand_plausible / segment_ok / hand_size pure helpers; wire into both skeleton hands loops (plausibility gate + per-segment confidence+spike filter + real min(A.c,B.c) push); remove filled mesh triangles for hands from _update_mesh (HAND_TRIANGLES block deleted).
data_only_viz
Python + Metal visualiser for the AV-Live data-only patch.
Hand features OSC
/pose/hands [pid=0, lx, ly, lopen, lspeed, rx, ry, ropen, rspeed, dist]
- Emitted once per pipeline tick by
pose_bridge.send_handsto sclang:57121. - L = leftmost hand on screen, R = rightmost; absent hand -> its 4 floats are 0.
- Ranges: positions/openness/dist in [0,1]; speed >= 0 (normalized units/frame).
- Consumed by SuperCollider
~handFeat(data_only) and the Metal renderer uniforms. - Multi-person is not yet carried (pid is always 0).