c878056733
CI build oscope-of / build-check (push) Has been cancelled
Live report: skeleton straight but hands off the wrists. The app runs Vision with a hardcoded .right orientation (ARBodySession.swift:261), so hand coords live in an uprighted frame while ARKit skeleton2D lives in the raw sensor frame. Hands get their own IPHONE_HANDS_ROTATE knob (default none); VIDEO_ROTATE now only rotates the skeleton2D points.
data_only_viz
Python + Metal visualiser for the AV-Live data-only patch.
Hand features OSC
/pose/hands [pid=0, lx, ly, lopen, lspeed, rx, ry, ropen, rspeed, dist]
- Emitted once per pipeline tick by
pose_bridge.send_handsto sclang:57121. - L = leftmost hand on screen, R = rightmost; absent hand -> its 4 floats are 0.
- Ranges: positions/openness/dist in [0,1]; speed >= 0 (normalized units/frame).
- Consumed by SuperCollider
~handFeat(data_only) and the Metal renderer uniforms. - Multi-person is not yet carried (pid is always 0).