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AV-Live/data_only_viz
L'électron rare 6fe98c6b00
CI build oscope-of / build-check (push) Has been cancelled
feat(viz): continuous frame quality intensity
Add gesture_quality() pure helper (hand_display.py) that maps a slot's
plausibility, facing, and proximity to a score in [0,1]. Renderer uses
it to modulate panel frame brightness (0.25+0.75*q) and stroke count
(1..3 passes at q≥0, ≥0.5, ≥0.85 / status==3). Status still drives
hue (pid 7/8/9). New gesture_slot_quality field in State written
alongside gesture_slot_status each tick.

Add gauge_segments() for X/Y position gauges around each panel: a
horizontal rail below and a vertical rail on the outer side, each with
a bold two-tick notch at the hand's normalised cx/cy (mirror-aware for
X). Dim rails (conf 0.25) when slot absent. Renderer reads hand_feats
L/R directly from state.

11 new tests (6 gesture_quality + 5 gauge_segments); suite 430 passed.
2026-07-02 16:34:08 +02:00
..
2026-05-13 20:29:26 +02:00
2026-07-02 15:16:01 +02:00
2026-06-27 15:27:06 +02:00

data_only_viz

Python + Metal visualiser for the AV-Live data-only patch.

Hand features OSC

/pose/hands [pid=0, lx, ly, lopen, lspeed, rx, ry, ropen, rspeed, dist]

  • Emitted once per pipeline tick by pose_bridge.send_hands to sclang :57121.
  • L = leftmost hand on screen, R = rightmost; absent hand -> its 4 floats are 0.
  • Ranges: positions/openness/dist in [0,1]; speed >= 0 (normalized units/frame).
  • Consumed by SuperCollider ~handFeat (data_only) and the Metal renderer uniforms.
  • Multi-person is not yet carried (pid is always 0).