651fd86d37
config.py: PINCH_EXT_MIN docs said "min frames for debounce" — it is min extended fingers required to fire; fix wording. HAND_PERSIST_FRAMES said "persist after disappearance" — it is frames required before a hand is drawn; fix wording. CLAUDE.md: MEDIAPIPE_DELEGATE default was "cpu" — real default is "gpu" (config.py); fix the RC0.1+ table row. Add missing PINCH_ENABLE / VIZ_HUD / CONCERT_MIRROR rows to the main env-vars table.
data_only_viz
Python + Metal visualiser for the AV-Live data-only patch.
Hand features OSC
/pose/hands [pid=0, lx, ly, lopen, lspeed, rx, ry, ropen, rspeed, dist]
- Emitted once per pipeline tick by
pose_bridge.send_handsto sclang:57121. - L = leftmost hand on screen, R = rightmost; absent hand -> its 4 floats are 0.
- Ranges: positions/openness/dist in [0,1]; speed >= 0 (normalized units/frame).
- Consumed by SuperCollider
~handFeat(data_only) and the Metal renderer uniforms. - Multi-person is not yet carried (pid is always 0).