Files
AV-Live/data_only_viz/multi.py
T
Clément SAILLANT 5c61112826 docs: add AGENTS.md skeleton (#1)
* docs(plans): action-head v3 + branch sync notes

Update plan header :
- v2 (Task 18) + v3 (Task 19) extensions chronology
- Studio train validated, ckpt action_head_v3.pt landed
- Mesh NaN-guard debug trail (commit 4e7101c)
- Branch convergence main == feat/action-head
- Pointers to memories project_action_head_v3, etc.

* feat(av-live): openpos 3D + DINO reid + filter

Three improvements wired end-to-end:

1. Openpos 3D skeleton visible: Skeleton3DRenderer attached to a
   RealityKit AnchorEntity in BodyView, toggled by showSkeleton
   or vizMode==9. PoseOSCListener now parses /pose3d/count and
   /pose3d/kp (plus restored /face/* and /hand/* paths).

2. DINO re-id (dinov2_vits14, ~9 ms ANE forward):
   MeshRigger combines Hungarian IoU with cosine similarity over
   a per-pid embedding history (deque maxlen=10), weighted by
   MULTIHMR_REID_ALPHA (default 0.5). Falls back to pure IoU if
   DINO mlpackage absent or scipy missing. state.last_frame_rgb
   buffer added so the rigger can crop bbox regions for embedding.

3. PoseFilterChain on pose_world_landmarks:
   median (anti-spike) -> Kalman constant-velocity ->
   50 ms lookahead -> IK elbow/knee/ankle clamp. Configurable
   via POSE_FILTER env (default median+kalman+lookahead+ik).
   <2 ms per frame for typical 1-2 persons.

Tests: 5 new in test_dino_reid.py + 6 new in test_pose_filter.py,
all green. Live validated by user: skeleton spawns, mesh stays
stable.

* fix(av-live-body): restore face+hand+3D (f540158)

Three regressions after recent merges, all restored to match the
original f540158 design:

1. FaceHandOverlay was no longer instantiated in ContentView.
   Added back as a SwiftUI Canvas overlay (68 dlib face landmarks
   with mouth slots 48-67, plus 21x2 hand landmarks cyan/magenta).

2. Skeleton3DRenderer was not attached. BodyView now creates an
   AnchorEntity at (0,0,-2.5), instantiates Skeleton3DRenderer
   and ties its visibility to vizMode==9 or showSkeleton toggle.

3. Joint and bone radii bumped to 4.5 cm / 2.2 cm so the 3D
   skeleton actually reads as 3D instead of looking flat.

MeshRenderer exposes pelvisWorld map per pid for future
interconnect uses (not auto-applied -- design keeps mesh and
skeleton each in their own coord space per f540158).

* feat(av-live): wireframe skel + face/hand filter

Skeleton3DRenderer now renders a wireframe: joint radius 1 mm
(quasi-invisible), bone radius 3 mm (line-like). Replaces the
chunky bead armature with a clean filaire silhouette covering
body 33 joints + face 68 dlib + hands 21x2, all 3D.

FaceHandOverlay 2D Canvas removed from ContentView -- face and
hand landmarks now live in the same 3D RealityKit armature as
the body skeleton (Skeleton3DRenderer.applyFace / applyHands,
anchored on nose joint 0 + wrist joints 15/16).

pose_filter.py extended with FaceFilterChain (alpha-beta + 30 ms
lookahead) and HandFilterChain. multi.py wires them after the
2D smoothers, plus ghost rejection (POSE_GHOST_MIN_VISIBLE),
bbox NMS (POSE_NMS_IOU), and pid hysteresis. 10 new tests, all
green.

CoreML perf audit (bench_multihmr_coreml.py): predict() = 99% of
wall-time on FP32. ANE catastrophic for DINOv2 (1300 ms),
INT8 weight quant = no live gain (GPU compute-bound).
6.4-6.8 fps live is the hardware ceiling on this model.
quantize_multihmr_int8.py left in scripts/ for future trials.

* deps(icp): add open3d optional extra + smoke test

Context: Task 1 of the ICP LiDAR <-> SMPL-X fusion plan needs a
point-cloud library to align iPhone LiDAR scans with Multi-HMR
SMPL-X meshes. Open3D's CPU-only ICP is sufficient at the 5-10 Hz
LiDAR cadence.

Approach: Add a dedicated `lidar` optional-dep group so the heavy
dependency stays opt-in. Pin Python to 3.12 implicitly via the
regenerated uv.lock because open3d 0.18-0.19 only ships cp311/cp312
wheels (cp314 absent). Smoke test guards future regressions.

Changes:
- pyproject.toml: new `lidar` extra with `open3d>=0.18,<0.20`
- uv.lock: regenerated with open3d 0.19 + transitive deps
  (scikit-learn, scipy, dash stack, etc.)
- tests/test_open3d_smoke.py: two-test smoke suite
  (PointCloud roundtrip + ICP convergence on translated copy),
  gated by `pytest.importorskip("open3d")`

Impact: Unlocks subsequent ICP fusion tasks (LiDAR ingest, mesh
alignment, transform publication) without forcing open3d on
contributors who only run the base pose pipeline.

* feat(icp): LiDAR TCP frame decoder + tests

* feat(icp): LiDAR TCP socket reader with reconnect

* feat(icp): extrinsic dataclass + JSON persistence

* feat(icp): Kabsch + calibration CLI scaffold

* feat(state): persons_arkit_joints fields

* feat(viz): ARKit 91 -> MP 33 joint map

* feat(viz): iphone OSC listener :57128

* feat(viz): arkit_fuse stage overrides 14 slots

* feat(viz): arkit pelvis z locks cam translation

* feat(viz): iphone OSC listener auto-start

* docs: arkit fusion env vars

* feat(icp): point-to-plane register + reject gate

* feat(icp): partition LiDAR per pid by max-dist

* feat(icp): FusionWorker + State.lidar_points

* feat(icp): wire fusion thread behind ICP_FUSION

Task 9 of the ICP LiDAR plan: integrate the FusionWorker built in
earlier tasks into the live data_only_viz pipeline without
disturbing the existing ARKit pelvis fuse path or the Multi-HMR
worker thread.

A new IcpFusionThread pulls LiDAR frames from LidarTCPReader,
stages them into State, and applies in-place ICP registration on
state.persons_smplx[*].vertices_3d. It runs as a separate daemon
thread parallel to MultiHMRWorker rather than inline per frame —
the autonomous-worker architecture didn't fit the plan's
per-frame call site, so we adapted to a polling thread at 8 Hz.

Activation is opt-in via ICP_FUSION=1 plus ICP_LIDAR_HOST; the
default code path is untouched. Shutdown wired through
applicationWillTerminate_.

MultiHMRWorker.predict_once is added as a documented stub
(NotImplementedError) because the existing PyTorch run loop is
too coupled to the camera and MPS lifecycle for a clean
single-shot extraction. calibrate_lidar.py keeps its placeholder
until a follow-up refactor extracts a pure _infer(rgb) helper.

* test(icp): synthetic latency + convergence bench

* docs(icp): env vars + calibration procedure

* docs(plans): icp lidar mesh + arkit joints

Two complementary fusion plans landed in parallel on 2026-05-14:
- iphone-lidar-multihmr-fusion : ARKit 91 joints -> MP33 fuse stage +
  pelvis z override (already implemented in 7 commits)
- icp-lidar-smplx-fusion : LiDAR mesh point-to-plane ICP onto SMPL-X
  10475 verts (12 tasks executed via subagent-driven-development)

Both paths coexist; joints are sparse+fast (60 Hz), mesh is dense+slow
(5-10 Hz). See docs/ICP_FUSION.md for the integration topology.

* feat(icp): predict_once via CoreML backend

* feat(av-live-body): wire ArkitOSCListener :57129

Receives /body3d/kp from iPhone ARBodyTracker on the diagnostic
port (57129, distinct from Python's 57128 fuse input). Plumbed
through ContentView -> BodyView -> Skeleton3DRenderer so the
ARKit joints can be overlayed alongside Multi-HMR mesh.

* feat(ios): iphone ARBodyTracker swiftpm app

iOS 17+ Swift Package app (.swiftpm) streaming ARKit body
joints via OSC UDP to two destinations:

  :57128 -> data_only_viz/iphone_osc_listener.py
  :57129 -> launcher/AV-Live-Body ArkitOSCListener.swift

Features:
- ARBodyTrackingConfiguration + sceneDepth (LiDAR) when supported
- 91 joints per body, /body3d/kp pid joint_idx x y z
- 30 fps throttle
- SwiftUI UI: Host/Port fields, Start/Stop, live joints-per-second
- Inline OSC encoder (no external dep)

Env mesh (TCP :5500) NOT yet implemented; requires a separate
ARWorldTrackingConfiguration session. ICP fusion path runs on
bench data only until phase 2.

* feat(data-feeds): 10 open-data OSC publisher

* feat(viz): DataFeeds OSC listener + HUD

* chore: gitignore tweaks

* docs: network topology + mDNS hostnames

Add a "Network topology" section to top-level CLAUDE.md doc
the 3-host layout (GrosMac source, Supra-M1 sink via mDNS,
iPhone via Personal Hotspot DHCP).

mDNS is canonical now : AVBODY_HOST and MULTIHMR_REMOTE_HOST
accept hostname.local instead of IPs, so the cluster survives
DHCP rotations on iPhone hotspot (172.20.10.x).

* fix(ios): add NSLocalNetworkUsageDescription

iOS 14+ silently blocks UDP to LAN addresses without this key.
The first time the app tries to send to 192.168.0.159, iOS will
prompt the user to allow Local Network Access; the prompt must
be accepted or the OSC stream never reaches the Mac.

Also adds NSBonjourServices declaring _osc._udp so the system
treats the connection as a recognised service.

* docs: network topology + gitignore hygiene

- CLAUDE.md: add mDNS hostname table (grosmac.local, supra-m1.local,
  iPhone hotspot 172.20.10.x). AVBODY_HOST / MULTIHMR_REMOTE_HOST
  accept hostnames — resilient to DHCP rotation.
- .gitignore: exclude .remember/ tool state and iCloud '* 2'
  collision artifacts.

* feat(ios): ARBody skeleton2D + overlay preview

ARBodySession: publish 2D-projected skeleton snapshot for live
overlay rendering on the iPhone screen alongside the camera feed.
ContentView: SkeletonOverlay drawing on top of the AR view, with
mock T-pose for Xcode previews (useMockBackground, useMockSkeleton).

* docs: iPhone USB body-tracking link design

Brainstormed design for replacing the OSC/network iPhone-Mac
link with a wired USB transport via usbmuxd. iPhone streams
ARKit skeleton + HEVC video; macOS app runs Multi-HMR CoreML
and renders the mesh. Network-free, single native macOS app.

* docs: iPhone USB transport plan (1 of 3)

Bite-sized TDD plan for the network-free USB byte-pipe:
shared AVLiveWire frame format, native usbmux client,
iOS TCP frame server, incremental stream demuxer.

* feat(avlivewire): shared wire package skeleton

* feat(avlivewire): fixed 19-byte frame header codec

Add FrameHeader, a fixed-size binary record so the demuxer can
frame and resync the iPhone USB stream. Layout is big-endian:
4-byte magic AVL1, tag u8, pid i16, timestamp f64, length u32.

The magic prefix lets a reader detect and skip corrupt bytes.
Decoding rejects short buffers and bad magic by returning nil.
Big-endian append/parse helpers are added as Data/UInt extensions
to keep the codec self-contained.

* chore: ignore SwiftPM .build artifacts

Both AVLiveWire and AV-Live-Body produce .build/ on swift
test; ignore them so they never get accidentally staged.

* feat(avlivewire): skeleton and video codecs

Add SkeletonPayload (91 ARKit joints + per-joint validity) and
VideoPayload (one HEVC access unit + keyframe flag) with
big-endian encode/decode. Reuses Task 2 Data/UInt32 helpers.

* feat(avlivewire): incremental stream demuxer

Add StreamDemuxer that accepts arbitrary byte chunks from a
non-frame-aligned stream and emits complete (FrameHeader, Data)
frames, resyncing on the magic prefix after corruption.

* fix(avlivewire): cap demuxer payload length

A corrupt header with a huge UInt32 length made feed buffer
forever waiting for bytes that never arrive. Add an 8 MB max
payload cap; a header exceeding it is treated as corrupt, its
magic is skipped, and the demuxer resyncs on the next frame.

* feat(av-live-body): usbmux message codec

Add USBMuxProtocol, a codec for Apple's usbmuxd request/response
protocol: a 16-byte little-endian header (length, version=1,
message=8 plist, tag) followed by an XML property list.

Wire an AVLiveBodyTests test target into Package.swift (none
existed) so swift test runs the round-trip and header coverage.

* feat(av-live-body): usbmux device client

Add USBClient for usbmux device discovery and connect-to-port,
with an injectable MuxTransport so tests need no real device.

Harden USBMuxProtocol.readLE32 to return an optional with a
bounds check, avoiding an out-of-range crash on truncated data.

* feat(av-live-body): usbmuxd unix socket transport

Add UnixMuxTransport, the production MuxTransport that opens a
blocking AF_UNIX socket to /var/run/usbmuxd. Implements framed
packet reads (4-byte LE length prefix) and raw stream reads for
the tunneled byte stream after a successful Connect.

* fix(av-live-body): harden unix socket transport

Apply four code-review fixes to UnixMuxTransport:
- send() now loops on partial writes and retries on EINTR
  instead of discarding write(2)'s return value.
- Add deinit and an fd = -1 sentinel so close() is
  idempotent and the descriptor cannot leak.
- precondition guards strcpy against sun_path overflow.
- readN() distinguishes EOF from error and retries EINTR.

* feat(ios): USB TCP frame server

Add USBServer: an NWListener on a fixed local TCP port that
usbmuxd tunnels to the tethered Mac. Sends AVLiveWire frames
and exposes a connection-state callback.

* build: depend on shared AVLiveWire package

Both ARBodyTracker (iOS) and AVLiveBody (macOS) now depend on
the local shared/AVLiveWire package so the wire format is
defined once. iOS USBServer imports it; macOS use lands in
Plan 3.

* build(ios): add AVLiveWire package to xcodegen

The xcodegen project did not declare the shared AVLiveWire
package, so USBServer.swift would fail to import it in the
generated Xcode project. Add it as a local package dep.

* test(avlivewire): end-to-end chunked loopback

Feeds 20 framed skeleton payloads through StreamDemuxer in
7-byte chunks (worst-case TCP fragmentation). Fixed a split
range operator from the plan that did not parse.

* fix(ios): guard USBServer listener and payload

Report .idle (not .listening) when NWListener creation fails,
and drop payloads larger than the demuxer's 8 MB cap so the
receiver never silently discards an oversized frame.

* chore: ignore .swiftpm editor state dirs

swift test / Xcode create hidden .swiftpm dirs inside
packages; ignore them so they never get staged.

* docs: iPhone capture plan (2 of 3)

Plan for HEVC video capture (VideoToolbox) over the USB
transport and removal of the legacy OSC sender. Skeleton
USB path already exists; this adds the video half.

* feat(ios): HEVC video capture, drop OSC

Add VideoEncoder (VideoToolbox HEVC) and stream encoded
frames over USB as .video AVLiveWire frames alongside the
skeleton. Remove the legacy OSC/UDP fanout and its host/port
config UI — the iPhone link is now USB-only.

* docs(ios): refresh stale OSC references

ARBodySession header comment and Info.plist usage strings
still described the removed OSC/UDP path; update them to the
USB transport and drop the dead _osc._udp Bonjour service.

* docs: macOS USB consumer plan (3a of 3)

Plan for consuming the iPhone USB stream in AVLiveBody:
USBSkeletonConsumer, VideoDecoder, 91-joint skeleton render.
Multi-HMR dense mesh deferred to Plan 3b.

* feat(av-live-body): USB skeleton consumer

Background usbmux read loop feeding StreamDemuxer; republishes
.skeleton frames as 91-joint ArkitBodyFrames and forwards
.video payloads. Removed stale iCloud collision duplicate
source files that broke the build.

* fix(data-only): CoreML Multi-HMR usage bugs

The CoreML Multi-HMR model was fine; the "0 detections" bug
was caller-side. Add ImageNet normalization in infer() (the
DINOv2 backbone needs it; raw [0,1] input collapsed all
scores) and update stale hardcoded output var names to match
the re-converted mlpackage. Bump the latency test threshold
to the realistic ~140 ms full-model figure.

* feat(av-live-body): HEVC video decoder

VTDecompressionSession decoder for .video VideoPayloads.
Rebuilds the format description from the parameter sets
prepended to keyframe payloads by the iOS VideoEncoder.

* feat(av-live-body): render 91-joint USB skeleton

Complete the long-standing TODO: draw the 91 ARKit/USB
skeleton joints as yellow markers, fed from lastArkit. Spawn
entity trees for ARKit-only pids so the USB skeleton shows
without a MediaPipe pose.

* feat(av-live-body): wire USB consumer to renderer

ContentView owns and starts a USBSkeletonConsumer, threaded
through BodyView into Skeleton3DRenderer.attach. The renderer
subscribes its $bodies into lastArkit, so the iPhone's USB
skeleton drives the on-screen 91-joint markers.

* docs: macOS Multi-HMR mesh plan (3b of 3)

Final plan: bundle the validated FP32 mlpackage, MultiHMRCoreML
Swift wrapper, BodyFusion (ARKit depth correction), mesh
pipeline wiring. Completes the spec.

* docs: AVLiveBody macOS rewrite design

Clean-rewrite spec: fresh native macOS Xcode app for the
iPhone-USB body pipeline. Reuses the tested USB components,
single RealityKit scene (video quad + skeleton + mesh),
drops all legacy MediaPipe/viz/data-feed code.

* docs: AVLiveBody macOS rewrite plan

10-task plan: scaffold the xcodegen app, migrate the USB
pipeline, build the RealityKit scene (video quad, skeleton,
mesh), wire it, archive the legacy app.

* feat(avlivebody-mac): scaffold xcode app

Add an empty buildable native macOS app generated via xcodegen,
sibling of iphone-arbody. Depends on the shared AVLiveWire package.
Later tasks add the USB pipeline and RealityKit scene.

* feat(avlivebody-mac): migrate usb transport

Context: the new native AVLiveBody app needs the proven iPhone-Mac
usbmux transport layer. These files are self-contained, depending
only on AVLiveWire plus Apple system frameworks, so they cross the
rewrite boundary unchanged.

Approach: copy the three transport files and their unit tests
byte-for-byte from launcher/AV-Live-Body, then make the test target
buildable.

Changes:
- Add usb/USBMuxProtocol.swift, usb/USBClient.swift and
  usb/VideoDecoder.swift under Sources/AVLiveBody.
- Add USBMuxProtocolTests.swift and USBClientTests.swift under
  Tests/AVLiveBodyTests.
- Set GENERATE_INFOPLIST_FILE=YES on the AVLiveBodyTests target so
  xcodebuild can code sign the now-populated test bundle.

Impact: the usbmux pipeline is available in the rewrite and its
six unit tests run green under xcodebuild test.

* feat(avlivebody-mac): usb skeleton consumer

Add a cleaned USBSkeletonConsumer that publishes SkeletonPayload
keyed by pid and owns video decoding directly, dropping the legacy
ArkitOSCListener conversion layer.

* fix(avlivebody-mac): guard thread store with lock

Move the `thread` property write inside the stateLock-held
region in start(); t.start() stays outside since the thread
cannot run before start() is called. Removes a latent race.

* feat(avlivebody-mac): multi-hmr and body fusion

Context: Task 4 of the macOS rewrite needs the dense-mesh half of
the pipeline alongside the USB skeleton consumer landed in task 3.

Approach: Add a CoreML wrapper that mirrors the validated Python
reference (data_only_viz/multihmr_coreml.py) and a pure-logic
fusion stage that corrects the mesh pelvis depth using the
LiDAR-precise USB skeleton.

Changes:
- MultiHMRCoreML.swift: 1x3x672x672 ImageNet-normalized image
  input, 1x3x3 cam_K input, K=4 SMPL-X person outputs at
  10475 vertices, det threshold 0.3.
- BodyFusion.swift: stateless fuse(persons, skeletons) overrides
  the highest-score mesh translation.z with the skeleton pelvis Z
  when available, passes through otherwise.
- BodyFusionTests.swift: pelvis override and pass-through cases.

Impact: Unlocks the mesh renderer wiring in later tasks and gives
the macOS app metrically-correct depth in front of the camera.

* fix(avlivebody-mac): load mlmodelc, clarify fusion

Xcode compiles .mlpackage resources to .mlmodelc at build time;
look up the compiled artifact directly and drop the redundant
MLModel.compileModel step. Also rewrite BodyFusion docstring to
match actual single-person pelvis-z override behaviour.

* feat(avlivebody-mac): scene controller + view

RealityKit scene plumbing: SceneController owns ARView, orbital
camera, and holders for VideoQuad/SkeletonEntity/MeshEntity.
SceneView is the SwiftUI NSViewRepresentable bridge.

Build intentionally deferred to T8 (holder types land in T6-T8).

* fix(avlivebody): orbit gesture + setUp guard

Filter NSPanGestureRecognizer state in OrbitTarget.handlePan to
dispatch only on .changed, replacing the Task wrapper with
MainActor.assumeIsolated. Guard SceneController.setUp() with a
didSetUp flag so duplicate makeNSView calls do not re-install
gestures or re-add anchors.

* feat(avlivebody-mac): 91-joint skeleton entity

Yellow marker spheres pooled per pid; ARKit (x,y,z) ->
RealityKit (x,-y,-z). Adapted .systemYellow to NSColor for
macOS RealityKit Material.Color. Build deferred to T8.

* feat(avlivebody-mac): video quad

Flat 1.6x0.9m plane at z=-2m, textured per-frame from
CVPixelBuffer via CIImage -> CGImage -> TextureResource.
Per-frame TextureResource creation is the known perf hot
spot, isolated here for later LowLevelTexture upgrade.

* fix(avlivebody-mac): appkit import for orbit

NSPanGestureRecognizer lives in AppKit on macOS; without the
import the AVLiveBody module failed to emit. T5 leftover
surfaced once T6/T7/T8 made the target compilable.

* feat(avlivebody-mac): smpl-x mesh entity

Render SMPL-X dense meshes (10475 verts) from Multi-HMR with
pooled ModelEntity per person. Triangle indices loaded from the
bundled smplx_faces.bin (flat UInt32 triplets, copied from the
legacy launcher target). xcodegen folder-scanning bundles the
.bin under Contents/Resources/ — no project.yml change needed.

* feat(avlivebody-mac): wire scene + status bar

Replace placeholder window with ContentView wiring
USBSkeletonConsumer, SceneController, MultiHMRCoreML and
BodyFusion per the T9 dataflow plan.

* chore: archive legacy AV-Live-Body

Superseded by avlivebody-mac/ on 2026-05-18. See
docs/superpowers/specs/2026-05-18-avlivebody-macos-rewrite-design.md
for the rewrite design and rationale.

* fix(avlivebody): break onVideoFrame retain cycle

Capture consumer weakly in the onVideoFrame closure so the
USBSkeletonConsumer can be deallocated and its background thread
exits cleanly. Guard the mesh-fusion path when consumer is gone.

* fix(launcher): disable body spawn post-archive

Legacy SwiftPM target archived to launcher/_archive-AV-Live-Body/.
New native Xcode app lives at avlivebody-mac/; no swift run path.
startBodyApp now logs + no-ops with FIXME(rewrite-2026-05-18).

* docs(avlivebody-mac): contributor setup README

Document prerequisites, mlpackage copy, signing xcconfig, and
xcodegen/xcodebuild commands. Points at design spec and plan.

* refactor(avlivebody): axis helper + cleanups

- Extract arkitToRealityKit helper, dedupe 3 call sites.
- Add onDisappear consumer.stop() to terminate USB read loop.
- Replace @State with let for SceneController (stable class id).
- Add NSLog diagnostics in VideoQuad+MeshEntity silent guards.

* fix(avlivebody): ad-hoc signing for local dev

Apple Development cert + Automatic signing makes Xcode demand a
Mac Development cert that no one has. Switch to manual ad-hoc
(CODE_SIGN_IDENTITY = -) so any contributor can build. Drop
hardened runtime; re-enable for distribution builds.

* feat(arbody): keep iphone awake while streaming

iOS auto-lock tears down the USBServer TCP listener within
seconds, breaking AVLiveBody Mac-side connect. Disable the
idle timer for the lifetime of ContentView, restore on exit.

* docs: add AGENTS.md skeleton
2026-05-21 12:41:33 +02:00

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"""Multi-personne : Pose+Face+Hand Landmarkers MediaPipe en parallele.
HolisticLandmarker est MONO-personne (par design). Pour multi-personnes
on utilise les 3 landmarkers spécialisés qui supportent `num_X=N` :
- PoseLandmarker(num_poses=4)
- FaceLandmarker(num_faces=4)
- HandLandmarker(num_hands=8) (jusqu'a 4 personnes × 2 mains)
Chaque inference tourne sur la MEME frame webcam. Les resultats sont
stockes independamment dans state.persons_body / persons_face /
persons_hands. Le renderer dessine TOUS les segments de toutes les
personnes, sans matching inter-modeles (acceptable visuellement).
"""
from __future__ import annotations
import logging
import threading
import time
import urllib.request
from pathlib import Path
from .action_head_pub import ActionHeadPublisher
from .euro_filter import SkeletonFilter
from .pose_bridge import PoseSoundBridge
from .pose_filter import PoseFilterChain
from .pose_filter import _is_finite # noqa: PLC2701 (intentional internal use)
from .state import Kp3D, PoseKp, State
from .tracker import IoUTracker
LOG = logging.getLogger("multi")
MODELS = {
"pose": (
"https://storage.googleapis.com/mediapipe-models/pose_landmarker/"
"pose_landmarker_lite/float16/latest/pose_landmarker_lite.task"
),
"face": (
"https://storage.googleapis.com/mediapipe-models/face_landmarker/"
"face_landmarker/float16/latest/face_landmarker.task"
),
"hand": (
"https://storage.googleapis.com/mediapipe-models/hand_landmarker/"
"hand_landmarker/float16/latest/hand_landmarker.task"
),
}
CACHE_DIR = Path.home() / ".cache" / "av-live-mediapipe"
def _smooth_kps(skf: SkeletonFilter, pid: int, kps: list, t: float) -> list:
"""Applique le One Euro filter sur chaque keypoint d'une personne."""
if pid < 0:
return kps # detection orpheline (sans track), pas de lissage
out = []
for k, kp in enumerate(kps):
sx, sy, sz = skf.smooth(pid, k, kp.x, kp.y, kp.z, t)
out.append(PoseKp(x=sx, y=sy, z=sz, c=kp.c))
return out
def _ensure_model(name: str) -> Path:
CACHE_DIR.mkdir(parents=True, exist_ok=True)
path = CACHE_DIR / f"{name}_landmarker.task"
if path.exists() and path.stat().st_size > 100_000:
return path
LOG.info("downloading %s model ...", name)
urllib.request.urlretrieve(MODELS[name], path)
LOG.info("%s OK (%d bytes)", name, path.stat().st_size)
return path
class MultiWorker:
"""Worker multi-personne (pose + face + hands landmarkers paralleles)."""
def __init__(
self,
state: State,
camera_index: int = 0,
target_fps: float = 18.0,
num_persons: int = 4,
min_conf: float = 0.4,
) -> None:
self.state = state
self.camera_index = camera_index
self.period = 1.0 / max(1.0, target_fps)
self.num_persons = num_persons
self.min_conf = min_conf
self._stop = threading.Event()
self._thread: threading.Thread | None = None
# Lissage + tracking pour stabiliser les keypoints frame a frame
# et garder des IDs de couleur persistants entre frames.
self._tracker_body = IoUTracker(iou_threshold=0.20, max_miss=10)
self._tracker_face = IoUTracker(iou_threshold=0.15, max_miss=10)
self._tracker_hand = IoUTracker(iou_threshold=0.10, max_miss=6)
self._smooth_body = SkeletonFilter(min_cutoff=1.2, beta=0.06)
self._smooth_face = SkeletonFilter(min_cutoff=1.8, beta=0.04)
self._smooth_hand = SkeletonFilter(min_cutoff=2.0, beta=0.10)
# Pont OSC pose -> sclang
self._sound_bridge = PoseSoundBridge(throttle_hz=30.0)
self._action_pub = ActionHeadPublisher(state=self.state, bridge=self._sound_bridge)
self._action_pub.start()
# 3D pose filter chain : median, Kalman CV, lookahead, IK clamps.
self._filter_chain = PoseFilterChain(state=self.state)
# Discrimination state : per-pid frame counters for hysteresis.
# _pid_lifetime : frames since pid created (visible).
# _pid_last_bbox : last bbox seen for active pid (for re-association).
# _pid_missing : frames since pid disappeared (None when active).
self._pid_lifetime: dict[int, int] = {}
self._pid_missing: dict[int, int] = {}
self._pid_last_bbox: dict[int, tuple[float, float, float, float]] = {}
# Discrimination thresholds — tunable via env.
import os as _os
self._ghost_min_visible = int(_os.environ.get("POSE_GHOST_MIN_VISIBLE", "10"))
self._ghost_min_conf = float(_os.environ.get("POSE_GHOST_MIN_CONF", "0.5"))
self._hand_min_visible = int(_os.environ.get("POSE_HAND_MIN_VISIBLE", "15"))
self._face_min_visible = int(_os.environ.get("POSE_FACE_MIN_VISIBLE", "50"))
self._nms_iou = float(_os.environ.get("POSE_NMS_IOU", "0.7"))
# Counters exposed for debug.
self._n_ghost_dropped = 0
self._n_hand_dropped = 0
self._n_face_dropped = 0
# ------------------------------------------------------------------
# Discrimination helpers — body ghost rejection, NMS, pid hysteresis,
# face/hand visibility gates. All return filtered (kps, ids) lists.
# ------------------------------------------------------------------
@staticmethod
def _bbox_from_kps(kps: list) -> tuple[float, float, float, float]:
if not kps:
return (0.0, 0.0, 0.0, 0.0)
xs = [kp.x for kp in kps]
ys = [kp.y for kp in kps]
return (min(xs), min(ys), max(xs), max(ys))
@staticmethod
def _iou(a: tuple[float, float, float, float],
b: tuple[float, float, float, float]) -> float:
ix1 = max(a[0], b[0]); iy1 = max(a[1], b[1])
ix2 = min(a[2], b[2]); iy2 = min(a[3], b[3])
iw = max(0.0, ix2 - ix1); ih = max(0.0, iy2 - iy1)
inter = iw * ih
aw = max(0.0, a[2] - a[0]) * max(0.0, a[3] - a[1])
bw = max(0.0, b[2] - b[0]) * max(0.0, b[3] - b[1])
u = aw + bw - inter
return inter / u if u > 1e-9 else 0.0
def _reject_ghosts_and_nms(
self,
bodies: list[list],
bodies3d: list[list[Kp3D]],
ids_body: list[int],
) -> tuple[list[list], list[list[Kp3D]], list[int]]:
"""Drop body detections with <N high-confidence joints, then NMS."""
if not bodies:
return bodies, bodies3d, ids_body
# Score each body by mean confidence ; track visibility count.
keep_mask = [True] * len(bodies)
scores: list[float] = []
for i, kps in enumerate(bodies):
n_visible = sum(
1 for kp in kps
if kp.c >= self._ghost_min_conf
and _is_finite(kp.x) and _is_finite(kp.y))
if n_visible < self._ghost_min_visible:
keep_mask[i] = False
self._n_ghost_dropped += 1
scores.append(
sum(kp.c for kp in kps) / len(kps) if kps else 0.0)
# NMS on remaining bboxes.
bboxes = [self._bbox_from_kps(kps) for kps in bodies]
order = sorted(
[i for i in range(len(bodies)) if keep_mask[i]],
key=lambda i: -scores[i])
kept_order: list[int] = []
for i in order:
drop = False
for j in kept_order:
if self._iou(bboxes[i], bboxes[j]) > self._nms_iou:
drop = True
break
if drop:
keep_mask[i] = False
else:
kept_order.append(i)
new_bodies = [bodies[i] for i in range(len(bodies)) if keep_mask[i]]
new_ids = [ids_body[i] for i in range(len(bodies))
if i < len(ids_body) and keep_mask[i]]
# bodies3d aligned 1:1 with bodies.
new_b3d: list[list[Kp3D]] = []
if bodies3d:
for i in range(min(len(bodies), len(bodies3d))):
if keep_mask[i]:
new_b3d.append(bodies3d[i])
return new_bodies, new_b3d, new_ids
def _apply_pid_hysteresis(
self,
bodies: list[list],
ids_body: list[int],
) -> list[int]:
"""Reuse a recently-disappeared pid when a young pid lands near
its last bbox. Mutates self._pid_lifetime / _pid_missing /
_pid_last_bbox in place. Returns possibly-remapped ids.
"""
# Tick all known pids missing counter ; will reset for visible ones.
for pid in list(self._pid_missing.keys()):
self._pid_missing[pid] += 1
if self._pid_missing[pid] > 60: # forget after 2 s @30 fps
self._pid_missing.pop(pid, None)
self._pid_last_bbox.pop(pid, None)
self._pid_lifetime.pop(pid, None)
new_ids = list(ids_body)
for i, pid in enumerate(ids_body):
if pid < 0 or i >= len(bodies):
continue
bbox_i = self._bbox_from_kps(bodies[i])
# If this pid is brand new (<10 frames) and we have an absent
# older pid (>=30 frames lifetime, <30 frames missing) with a
# close bbox, remap.
age = self._pid_lifetime.get(pid, 0)
if age < 10:
best_old: int | None = None
best_iou = 0.0
for old_pid, miss in self._pid_missing.items():
if old_pid == pid:
continue
if self._pid_lifetime.get(old_pid, 0) < 30:
continue
if miss > 30:
continue
old_bbox = self._pid_last_bbox.get(old_pid)
if old_bbox is None:
continue
iou = self._iou(bbox_i, old_bbox)
if iou > 0.3 and iou > best_iou:
best_iou = iou
best_old = old_pid
if best_old is not None:
new_ids[i] = best_old
pid = best_old
# Bookkeeping for visible pid.
self._pid_lifetime[pid] = self._pid_lifetime.get(pid, 0) + 1
self._pid_missing.pop(pid, None)
self._pid_last_bbox[pid] = bbox_i
# Pids previously visible but absent this frame -> mark missing.
visible = set(new_ids)
for pid in list(self._pid_lifetime.keys()):
if pid not in visible and pid not in self._pid_missing:
self._pid_missing[pid] = 1
return new_ids
def _drop_low_visibility(
self,
kps_list: list[list],
ids: list[int],
min_visible: int,
which: str,
) -> tuple[list[list], list[int]]:
out_kps: list[list] = []
out_ids: list[int] = []
for i, kps in enumerate(kps_list):
n_ok = sum(
1 for kp in kps
if _is_finite(kp.x) and _is_finite(kp.y)
and (kp.x != 0.0 or kp.y != 0.0))
if n_ok < min_visible:
if which == "face":
self._n_face_dropped += 1
else:
self._n_hand_dropped += 1
continue
out_kps.append(kps)
out_ids.append(ids[i] if i < len(ids) else -1)
return out_kps, out_ids
def start(self) -> None:
self._thread = threading.Thread(
target=self._run, name="multi", daemon=True)
self._thread.start()
def stop(self) -> None:
self._stop.set()
def _run(self) -> None:
try:
import cv2
import mediapipe as mp
from mediapipe.tasks.python import BaseOptions
from mediapipe.tasks.python.vision import (
PoseLandmarker, PoseLandmarkerOptions,
FaceLandmarker, FaceLandmarkerOptions,
HandLandmarker, HandLandmarkerOptions,
RunningMode,
)
except ModuleNotFoundError as e:
LOG.error("deps manquantes : %s — uv sync --extra pose", e)
return
try:
pose_p = _ensure_model("pose")
face_p = _ensure_model("face")
hand_p = _ensure_model("hand")
except Exception as e: # noqa: BLE001
LOG.error("download models failed: %s", e)
return
pose = PoseLandmarker.create_from_options(PoseLandmarkerOptions(
base_options=BaseOptions(model_asset_path=str(pose_p)),
running_mode=RunningMode.VIDEO,
num_poses=self.num_persons,
min_pose_detection_confidence=self.min_conf,
min_pose_presence_confidence=self.min_conf,
min_tracking_confidence=self.min_conf,
))
face = FaceLandmarker.create_from_options(FaceLandmarkerOptions(
base_options=BaseOptions(model_asset_path=str(face_p)),
running_mode=RunningMode.VIDEO,
num_faces=self.num_persons,
min_face_detection_confidence=self.min_conf,
min_face_presence_confidence=self.min_conf,
min_tracking_confidence=self.min_conf,
))
hand = HandLandmarker.create_from_options(HandLandmarkerOptions(
base_options=BaseOptions(model_asset_path=str(hand_p)),
running_mode=RunningMode.VIDEO,
num_hands=self.num_persons * 2,
min_hand_detection_confidence=self.min_conf,
min_hand_presence_confidence=self.min_conf,
min_tracking_confidence=self.min_conf,
))
LOG.info("3 landmarkers prets (num=%d)", self.num_persons)
cap = cv2.VideoCapture(self.camera_index)
cap.set(cv2.CAP_PROP_FRAME_WIDTH, 640)
cap.set(cv2.CAP_PROP_FRAME_HEIGHT, 480)
if not cap.isOpened():
LOG.error("camera index %d indisponible (TCC ?)", self.camera_index)
return
LOG.info("camera ouverte (index %d)", self.camera_index)
t0_ms = int(time.monotonic() * 1000)
while not self._stop.is_set():
tA = time.monotonic()
ok, frame_bgr = cap.read()
if not ok or frame_bgr is None:
time.sleep(self.period)
continue
h, w = frame_bgr.shape[:2]
frame_rgb = cv2.cvtColor(frame_bgr, cv2.COLOR_BGR2RGB)
mp_img = mp.Image(image_format=mp.ImageFormat.SRGB, data=frame_rgb)
ts = int(time.monotonic() * 1000) - t0_ms
try:
pose_res = pose.detect_for_video(mp_img, ts)
face_res = face.detect_for_video(mp_img, ts)
hand_res = hand.detect_for_video(mp_img, ts)
except Exception as e: # noqa: BLE001
LOG.warning("inference: %s", e)
time.sleep(self.period)
continue
# Encode webcam JPEG pour overlay
ok2, jpg = cv2.imencode(".jpg", frame_bgr,
[int(cv2.IMWRITE_JPEG_QUALITY), 70])
jpg_bytes = bytes(jpg) if ok2 else None
# Bodies : x/y normalises (image) + z (relative depth, NormalizedLandmark
# fournit aussi z, plus precis que rien). pose_world_landmarks
# donnerait des metres mais on garde un repere coherent avec face/hands.
bodies = []
pose_list = pose_res.pose_landmarks or []
for landmarks_list in pose_list:
kp_list = []
for lm in landmarks_list[:33]:
v = lm.visibility if lm.visibility is not None else 1.0
z = float(lm.z) if lm.z is not None else 0.0
kp_list.append(PoseKp(
x=float(lm.x), y=float(lm.y), z=z, c=float(v)))
bodies.append(kp_list)
# pose_world_landmarks : xyz metric, relative to hip-center.
# Aligned 1:1 with pose_landmarks order. Empty fallback if
# the MediaPipe build doesn't populate it.
bodies3d: list[list[Kp3D]] = []
world_list = getattr(pose_res, "pose_world_landmarks", None) or []
for landmarks_list in world_list:
kp3_list: list[Kp3D] = []
for lm in landmarks_list[:33]:
v = lm.visibility if lm.visibility is not None else 1.0
kp3_list.append(Kp3D(
x=float(lm.x), y=float(lm.y),
z=float(lm.z if lm.z is not None else 0.0),
c=float(v)))
bodies3d.append(kp3_list)
faces = []
for landmarks_list in (face_res.face_landmarks or []):
kp_list = []
for lm in landmarks_list[:478]:
z = float(lm.z) if lm.z is not None else 0.0
kp_list.append(PoseKp(
x=float(lm.x), y=float(lm.y), z=z, c=1.0))
faces.append(kp_list)
hands = []
for landmarks_list in (hand_res.hand_landmarks or []):
kp_list = []
for lm in landmarks_list[:21]:
z = float(lm.z) if lm.z is not None else 0.0
kp_list.append(PoseKp(
x=float(lm.x), y=float(lm.y), z=z, c=1.0))
hands.append(kp_list)
# --- Tracking IDs persistants entre frames -----------------
ids_body = self._tracker_body.update(bodies)
ids_face = self._tracker_face.update(faces)
ids_hand = self._tracker_hand.update(hands)
# --- Discrimination : ghost reject + NMS + pid hysteresis --
bodies, bodies3d, ids_body = self._reject_ghosts_and_nms(
bodies, bodies3d, ids_body)
ids_body = self._apply_pid_hysteresis(bodies, ids_body)
faces, ids_face = self._drop_low_visibility(
faces, ids_face, self._face_min_visible, "face")
hands, ids_hand = self._drop_low_visibility(
hands, ids_hand, self._hand_min_visible, "hand")
# --- Lissage One Euro par keypoint -------------------------
t_now = time.monotonic()
bodies = [_smooth_kps(self._smooth_body, ids_body[i], kps, t_now)
for i, kps in enumerate(bodies)]
faces = [_smooth_kps(self._smooth_face, ids_face[i], kps, t_now)
for i, kps in enumerate(faces)]
hands = [_smooth_kps(self._smooth_hand, ids_hand[i], kps, t_now)
for i, kps in enumerate(hands)]
# --- Filter chain face + hands (median + Kalman 2D + lookahead)
faces = self._filter_chain.apply_face(faces, ids_face, t_now)
hands = self._filter_chain.apply_hand(hands, ids_hand, None, t_now)
# Pont sonore : envoi OSC /pose/* a sclang (body + face + hands)
# 3D world landmarks share ids with bodies (same MediaPipe
# detection, just a different coordinate space).
ids_body3d = ids_body[:len(bodies3d)] if bodies3d else []
if bodies3d:
bodies3d = self._filter_chain.apply(bodies3d, ids_body3d, t_now)
# Debug : log body3d count once / 5 s so we know MediaPipe
# actually populates pose_world_landmarks.
if not hasattr(self, "_dbg_b3d_t") or t_now - self._dbg_b3d_t > 5.0:
LOG.info("body3d: n=%d (pose_world_landmarks)", len(bodies3d))
self._dbg_b3d_t = t_now
self._sound_bridge.send(
bodies, ids_body, t_now,
persons_face=faces, persons_face_ids=ids_face,
persons_hands=hands, persons_hands_ids=ids_hand,
persons_body3d=bodies3d, persons_body3d_ids=ids_body3d)
with self.state.lock():
self.state.persons_body = bodies
self.state.persons_face = faces
self.state.persons_hands = hands
self.state.persons_body_ids = ids_body
self.state.persons_body3d = bodies3d
self.state.persons_face_ids = ids_face
self.state.persons_hands_ids = ids_hand
# Compat single-person (1ere personne)
if bodies:
self.state.body_present = True
for k in range(33):
self.state.body_kp[k] = bodies[0][k] if k < len(bodies[0]) else PoseKp()
else:
self.state.body_present = False
if faces:
self.state.face_present = True
for k in range(478):
self.state.face_kp[k] = faces[0][k] if k < len(faces[0]) else PoseKp()
else:
self.state.face_present = False
self.state.hands_present = bool(hands)
self.state.pose_count = len(bodies)
self.state.pose_last_t = time.monotonic()
if jpg_bytes:
self.state.last_webcam_jpeg = jpg_bytes
dt = time.monotonic() - tA
if dt < self.period:
time.sleep(self.period - dt)
cap.release()
pose.close(); face.close(); hand.close()
LOG.info("multi worker stopped")