From a7a1563ef82454c751a329dd67d06e0962d12bbb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=27=C3=A9lectron=20rare?= <108685187+electron-rare@users.noreply.github.com> Date: Thu, 2 Jul 2026 11:49:32 +0200 Subject: [PATCH] docs: detection v3 env vars --- CLAUDE.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/CLAUDE.md b/CLAUDE.md index de7a3e7..7033017 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -84,6 +84,9 @@ Toujours répondre en français à l'utilisateur. Code, commentaires de code, co | `HAND_PERSIST_FRAMES` | `3` | consecutive frames a hand track must match before being drawn (1 = off, all hands drawn immediately) | | `HAND_SWAP_LR` | `0` | Safety knob: invert the Vision chirality interpretation when routing hands (gestures + panels). Chirality validated correct live 2026-07-02; default `0`. Set `1` if a future iPhone app build delivers inverted chirality | | `HAND_NEAR_MIN` | `0.10` | Minimum wrist-to-middle-MCP distance (normalised) for a hand to trigger pinch/strike. Hands smaller than this are gated out. Display panels are unaffected | +| `HAND_PERSIST_GRACE` | `2` | grace frames before dropping a hand track (0 = strict per-frame) | +| `HAND_NEAR_OFF` | `0.08` | hand size hysteresis off-threshold for gesture slot stabilizer | +| `HAND_HOLD_FRAMES` | `2` | gesture slot: frames to hold last hand on Vision miss | | `ARKIT_BONE_MAX` | `0.5` | max ARKit body bone length in normalized units; longer bones are skipped (tracking-loss garbage filter) | ## Conventions globales