diff --git a/sound_algo/data_only/matrix.scd b/sound_algo/data_only/matrix.scd index 5982c14..70eb46f 100644 --- a/sound_algo/data_only/matrix.scd +++ b/sound_algo/data_only/matrix.scd @@ -909,7 +909,7 @@ OSCdef(\mat_steps_get, { |msg, time, addr| } }); // restore global morceau actions (default when absent/legacy) - ~matGlobalActions = [\fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo]; + ~matGlobalActions = [\fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo]; ((raw.isArray.not) and: { raw[\globalActions].notNil and: { raw[\globalActions].isArray } }).if({ raw[\globalActions].do { |s, i| (i < 8 and: { s.notNil }).if({ ~matGlobalActions[i] = s.asSymbol }) } }); diff --git a/sound_algo/data_only/matrix_presets/acid_journey_intro.matrix b/sound_algo/data_only/matrix_presets/acid_journey_intro.matrix index 5351525..070c87c 100644 --- a/sound_algo/data_only/matrix_presets/acid_journey_intro.matrix +++ b/sound_algo/data_only/matrix_presets/acid_journey_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/acid_journey_live-1.matrix b/sound_algo/data_only/matrix_presets/acid_journey_live-1.matrix index 39564d1..ef301fb 100644 --- a/sound_algo/data_only/matrix_presets/acid_journey_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/acid_journey_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/acid_journey_live-2.matrix b/sound_algo/data_only/matrix_presets/acid_journey_live-2.matrix index 4ad25c3..0b69465 100644 --- a/sound_algo/data_only/matrix_presets/acid_journey_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/acid_journey_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/acid_journey_live-3.matrix b/sound_algo/data_only/matrix_presets/acid_journey_live-3.matrix index b9ca755..d8e6a4c 100644 --- a/sound_algo/data_only/matrix_presets/acid_journey_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/acid_journey_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/acid_journey_live-4.matrix b/sound_algo/data_only/matrix_presets/acid_journey_live-4.matrix index 13d2d60..b54a650 100644 --- a/sound_algo/data_only/matrix_presets/acid_journey_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/acid_journey_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/acid_journey_live.matrix b/sound_algo/data_only/matrix_presets/acid_journey_live.matrix index eba8859..aef7525 100644 --- a/sound_algo/data_only/matrix_presets/acid_journey_live.matrix +++ b/sound_algo/data_only/matrix_presets/acid_journey_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/acid_journey_outro.matrix b/sound_algo/data_only/matrix_presets/acid_journey_outro.matrix index 828eadd..ca09285 100644 --- a/sound_algo/data_only/matrix_presets/acid_journey_outro.matrix +++ b/sound_algo/data_only/matrix_presets/acid_journey_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ambient_intro_intro.matrix b/sound_algo/data_only/matrix_presets/ambient_intro_intro.matrix index 226aad5..45faafb 100644 --- a/sound_algo/data_only/matrix_presets/ambient_intro_intro.matrix +++ b/sound_algo/data_only/matrix_presets/ambient_intro_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ambient_intro_live-1.matrix b/sound_algo/data_only/matrix_presets/ambient_intro_live-1.matrix index 96b9356..80e9bdf 100644 --- a/sound_algo/data_only/matrix_presets/ambient_intro_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/ambient_intro_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ambient_intro_live-2.matrix b/sound_algo/data_only/matrix_presets/ambient_intro_live-2.matrix index fe38872..6dee28c 100644 --- a/sound_algo/data_only/matrix_presets/ambient_intro_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/ambient_intro_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ambient_intro_live-3.matrix b/sound_algo/data_only/matrix_presets/ambient_intro_live-3.matrix index b3213cf..c27e1d2 100644 --- a/sound_algo/data_only/matrix_presets/ambient_intro_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/ambient_intro_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ambient_intro_live-4.matrix b/sound_algo/data_only/matrix_presets/ambient_intro_live-4.matrix index 73a34cf..536672d 100644 --- a/sound_algo/data_only/matrix_presets/ambient_intro_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/ambient_intro_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ambient_intro_live.matrix b/sound_algo/data_only/matrix_presets/ambient_intro_live.matrix index a705719..522edc4 100644 --- a/sound_algo/data_only/matrix_presets/ambient_intro_live.matrix +++ b/sound_algo/data_only/matrix_presets/ambient_intro_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ambient_intro_outro.matrix b/sound_algo/data_only/matrix_presets/ambient_intro_outro.matrix index bd65cd0..c1f1555 100644 --- a/sound_algo/data_only/matrix_presets/ambient_intro_outro.matrix +++ b/sound_algo/data_only/matrix_presets/ambient_intro_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/bass_science_intro.matrix b/sound_algo/data_only/matrix_presets/bass_science_intro.matrix index b67478c..b3f8cc5 100644 --- a/sound_algo/data_only/matrix_presets/bass_science_intro.matrix +++ b/sound_algo/data_only/matrix_presets/bass_science_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/bass_science_live-1.matrix b/sound_algo/data_only/matrix_presets/bass_science_live-1.matrix index ebb014d..cd3e5e0 100644 --- a/sound_algo/data_only/matrix_presets/bass_science_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/bass_science_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/bass_science_live-2.matrix b/sound_algo/data_only/matrix_presets/bass_science_live-2.matrix index cca0a31..950fcdd 100644 --- a/sound_algo/data_only/matrix_presets/bass_science_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/bass_science_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/bass_science_live-3.matrix b/sound_algo/data_only/matrix_presets/bass_science_live-3.matrix index 6636316..e15bd10 100644 --- a/sound_algo/data_only/matrix_presets/bass_science_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/bass_science_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/bass_science_live-4.matrix b/sound_algo/data_only/matrix_presets/bass_science_live-4.matrix index 444c95a..a389f60 100644 --- a/sound_algo/data_only/matrix_presets/bass_science_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/bass_science_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/bass_science_live.matrix b/sound_algo/data_only/matrix_presets/bass_science_live.matrix index d5a347e..cfe2b76 100644 --- a/sound_algo/data_only/matrix_presets/bass_science_live.matrix +++ b/sound_algo/data_only/matrix_presets/bass_science_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/bass_science_outro.matrix b/sound_algo/data_only/matrix_presets/bass_science_outro.matrix index b951bd6..af2f74c 100644 --- a/sound_algo/data_only/matrix_presets/bass_science_outro.matrix +++ b/sound_algo/data_only/matrix_presets/bass_science_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/breakbeat_intro.matrix b/sound_algo/data_only/matrix_presets/breakbeat_intro.matrix index f7c3934..14c5207 100644 --- a/sound_algo/data_only/matrix_presets/breakbeat_intro.matrix +++ b/sound_algo/data_only/matrix_presets/breakbeat_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/breakbeat_live-1.matrix b/sound_algo/data_only/matrix_presets/breakbeat_live-1.matrix index 1a05415..17f5707 100644 --- a/sound_algo/data_only/matrix_presets/breakbeat_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/breakbeat_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/breakbeat_live-2.matrix b/sound_algo/data_only/matrix_presets/breakbeat_live-2.matrix index 8bc02a4..a174c26 100644 --- a/sound_algo/data_only/matrix_presets/breakbeat_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/breakbeat_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/breakbeat_live-3.matrix b/sound_algo/data_only/matrix_presets/breakbeat_live-3.matrix index 06d61c4..737c9df 100644 --- a/sound_algo/data_only/matrix_presets/breakbeat_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/breakbeat_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/breakbeat_live-4.matrix b/sound_algo/data_only/matrix_presets/breakbeat_live-4.matrix index 0ce46c0..0cb4ff8 100644 --- a/sound_algo/data_only/matrix_presets/breakbeat_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/breakbeat_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/breakbeat_live.matrix b/sound_algo/data_only/matrix_presets/breakbeat_live.matrix index f3219cf..6c4e3ee 100644 --- a/sound_algo/data_only/matrix_presets/breakbeat_live.matrix +++ b/sound_algo/data_only/matrix_presets/breakbeat_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/breakbeat_outro.matrix b/sound_algo/data_only/matrix_presets/breakbeat_outro.matrix index 77f0c75..ac310b0 100644 --- a/sound_algo/data_only/matrix_presets/breakbeat_outro.matrix +++ b/sound_algo/data_only/matrix_presets/breakbeat_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/detroit_soul_intro.matrix b/sound_algo/data_only/matrix_presets/detroit_soul_intro.matrix index cc5e421..f3b11e6 100644 --- a/sound_algo/data_only/matrix_presets/detroit_soul_intro.matrix +++ b/sound_algo/data_only/matrix_presets/detroit_soul_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/detroit_soul_live-1.matrix b/sound_algo/data_only/matrix_presets/detroit_soul_live-1.matrix index 399dfe8..b2c799b 100644 --- a/sound_algo/data_only/matrix_presets/detroit_soul_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/detroit_soul_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/detroit_soul_live-2.matrix b/sound_algo/data_only/matrix_presets/detroit_soul_live-2.matrix index 4be6b9c..2e78268 100644 --- a/sound_algo/data_only/matrix_presets/detroit_soul_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/detroit_soul_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/detroit_soul_live-3.matrix b/sound_algo/data_only/matrix_presets/detroit_soul_live-3.matrix index faf2ee3..1bd2383 100644 --- a/sound_algo/data_only/matrix_presets/detroit_soul_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/detroit_soul_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/detroit_soul_live-4.matrix b/sound_algo/data_only/matrix_presets/detroit_soul_live-4.matrix index 2c419aa..2b63eca 100644 --- a/sound_algo/data_only/matrix_presets/detroit_soul_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/detroit_soul_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/detroit_soul_live.matrix b/sound_algo/data_only/matrix_presets/detroit_soul_live.matrix index b39dbed..693c400 100644 --- a/sound_algo/data_only/matrix_presets/detroit_soul_live.matrix +++ b/sound_algo/data_only/matrix_presets/detroit_soul_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/detroit_soul_outro.matrix b/sound_algo/data_only/matrix_presets/detroit_soul_outro.matrix index b0bd8ff..6bae644 100644 --- a/sound_algo/data_only/matrix_presets/detroit_soul_outro.matrix +++ b/sound_algo/data_only/matrix_presets/detroit_soul_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dnb_roller_intro.matrix b/sound_algo/data_only/matrix_presets/dnb_roller_intro.matrix index 06804e4..e716816 100644 --- a/sound_algo/data_only/matrix_presets/dnb_roller_intro.matrix +++ b/sound_algo/data_only/matrix_presets/dnb_roller_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dnb_roller_live-1.matrix b/sound_algo/data_only/matrix_presets/dnb_roller_live-1.matrix index 2785f27..b651a60 100644 --- a/sound_algo/data_only/matrix_presets/dnb_roller_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/dnb_roller_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dnb_roller_live-2.matrix b/sound_algo/data_only/matrix_presets/dnb_roller_live-2.matrix index 8bc02a4..a174c26 100644 --- a/sound_algo/data_only/matrix_presets/dnb_roller_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/dnb_roller_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dnb_roller_live-3.matrix b/sound_algo/data_only/matrix_presets/dnb_roller_live-3.matrix index 6636316..e15bd10 100644 --- a/sound_algo/data_only/matrix_presets/dnb_roller_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/dnb_roller_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dnb_roller_live-4.matrix b/sound_algo/data_only/matrix_presets/dnb_roller_live-4.matrix index 3e1a91e..019bce7 100644 --- a/sound_algo/data_only/matrix_presets/dnb_roller_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/dnb_roller_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dnb_roller_live.matrix b/sound_algo/data_only/matrix_presets/dnb_roller_live.matrix index 869537d..63dbf7e 100644 --- a/sound_algo/data_only/matrix_presets/dnb_roller_live.matrix +++ b/sound_algo/data_only/matrix_presets/dnb_roller_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dnb_roller_outro.matrix b/sound_algo/data_only/matrix_presets/dnb_roller_outro.matrix index 40f94b5..fc30a99 100644 --- a/sound_algo/data_only/matrix_presets/dnb_roller_outro.matrix +++ b/sound_algo/data_only/matrix_presets/dnb_roller_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dub_techno_intro.matrix b/sound_algo/data_only/matrix_presets/dub_techno_intro.matrix index 98c8f6f..717345b 100644 --- a/sound_algo/data_only/matrix_presets/dub_techno_intro.matrix +++ b/sound_algo/data_only/matrix_presets/dub_techno_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dub_techno_live-1.matrix b/sound_algo/data_only/matrix_presets/dub_techno_live-1.matrix index 70b33b5..a08c994 100644 --- a/sound_algo/data_only/matrix_presets/dub_techno_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/dub_techno_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dub_techno_live-2.matrix b/sound_algo/data_only/matrix_presets/dub_techno_live-2.matrix index 3325d06..94a026a 100644 --- a/sound_algo/data_only/matrix_presets/dub_techno_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/dub_techno_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dub_techno_live-3.matrix b/sound_algo/data_only/matrix_presets/dub_techno_live-3.matrix index 30e0977..983aa95 100644 --- a/sound_algo/data_only/matrix_presets/dub_techno_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/dub_techno_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dub_techno_live-4.matrix b/sound_algo/data_only/matrix_presets/dub_techno_live-4.matrix index b122b5c..c317727 100644 --- a/sound_algo/data_only/matrix_presets/dub_techno_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/dub_techno_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dub_techno_live.matrix b/sound_algo/data_only/matrix_presets/dub_techno_live.matrix index 49ba25d..50309bd 100644 --- a/sound_algo/data_only/matrix_presets/dub_techno_live.matrix +++ b/sound_algo/data_only/matrix_presets/dub_techno_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dub_techno_outro.matrix b/sound_algo/data_only/matrix_presets/dub_techno_outro.matrix index d230bfe..1c4f0ab 100644 --- a/sound_algo/data_only/matrix_presets/dub_techno_outro.matrix +++ b/sound_algo/data_only/matrix_presets/dub_techno_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ebm_body_intro.matrix b/sound_algo/data_only/matrix_presets/ebm_body_intro.matrix index fdf4603..fc78c52 100644 --- a/sound_algo/data_only/matrix_presets/ebm_body_intro.matrix +++ b/sound_algo/data_only/matrix_presets/ebm_body_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ebm_body_live-1.matrix b/sound_algo/data_only/matrix_presets/ebm_body_live-1.matrix index 03a4e4c..2955ccf 100644 --- a/sound_algo/data_only/matrix_presets/ebm_body_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/ebm_body_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ebm_body_live-2.matrix b/sound_algo/data_only/matrix_presets/ebm_body_live-2.matrix index e46cdc2..6e26b8a 100644 --- a/sound_algo/data_only/matrix_presets/ebm_body_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/ebm_body_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ebm_body_live-3.matrix b/sound_algo/data_only/matrix_presets/ebm_body_live-3.matrix index ff93bf5..680d05c 100644 --- a/sound_algo/data_only/matrix_presets/ebm_body_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/ebm_body_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ebm_body_live-4.matrix b/sound_algo/data_only/matrix_presets/ebm_body_live-4.matrix index 11fddc0..ee18739 100644 --- a/sound_algo/data_only/matrix_presets/ebm_body_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/ebm_body_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ebm_body_live.matrix b/sound_algo/data_only/matrix_presets/ebm_body_live.matrix index e694080..0f07440 100644 --- a/sound_algo/data_only/matrix_presets/ebm_body_live.matrix +++ b/sound_algo/data_only/matrix_presets/ebm_body_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ebm_body_outro.matrix b/sound_algo/data_only/matrix_presets/ebm_body_outro.matrix index 5dd85cb..ec6a6fb 100644 --- a/sound_algo/data_only/matrix_presets/ebm_body_outro.matrix +++ b/sound_algo/data_only/matrix_presets/ebm_body_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_808_intro.matrix b/sound_algo/data_only/matrix_presets/electro_808_intro.matrix index 8760a11..0201f49 100644 --- a/sound_algo/data_only/matrix_presets/electro_808_intro.matrix +++ b/sound_algo/data_only/matrix_presets/electro_808_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_808_live-1.matrix b/sound_algo/data_only/matrix_presets/electro_808_live-1.matrix index 4995df3..f44604e 100644 --- a/sound_algo/data_only/matrix_presets/electro_808_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/electro_808_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_808_live-2.matrix b/sound_algo/data_only/matrix_presets/electro_808_live-2.matrix index 7d1edc2..b2687e9 100644 --- a/sound_algo/data_only/matrix_presets/electro_808_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/electro_808_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_808_live-3.matrix b/sound_algo/data_only/matrix_presets/electro_808_live-3.matrix index cfa18a5..db5e5ec 100644 --- a/sound_algo/data_only/matrix_presets/electro_808_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/electro_808_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_808_live-4.matrix b/sound_algo/data_only/matrix_presets/electro_808_live-4.matrix index 329348f..47064ad 100644 --- a/sound_algo/data_only/matrix_presets/electro_808_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/electro_808_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_808_live.matrix b/sound_algo/data_only/matrix_presets/electro_808_live.matrix index 46abacd..8361076 100644 --- a/sound_algo/data_only/matrix_presets/electro_808_live.matrix +++ b/sound_algo/data_only/matrix_presets/electro_808_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_808_outro.matrix b/sound_algo/data_only/matrix_presets/electro_808_outro.matrix index 0171b40..22d38df 100644 --- a/sound_algo/data_only/matrix_presets/electro_808_outro.matrix +++ b/sound_algo/data_only/matrix_presets/electro_808_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_funk_intro.matrix b/sound_algo/data_only/matrix_presets/electro_funk_intro.matrix index 5dd1dd2..fa99511 100644 --- a/sound_algo/data_only/matrix_presets/electro_funk_intro.matrix +++ b/sound_algo/data_only/matrix_presets/electro_funk_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_funk_live-1.matrix b/sound_algo/data_only/matrix_presets/electro_funk_live-1.matrix index 8f38a8a..9026cf7 100644 --- a/sound_algo/data_only/matrix_presets/electro_funk_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/electro_funk_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_funk_live-2.matrix b/sound_algo/data_only/matrix_presets/electro_funk_live-2.matrix index 92b512b..b1a4ffb 100644 --- a/sound_algo/data_only/matrix_presets/electro_funk_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/electro_funk_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_funk_live-3.matrix b/sound_algo/data_only/matrix_presets/electro_funk_live-3.matrix index 32e50b4..860f5f1 100644 --- a/sound_algo/data_only/matrix_presets/electro_funk_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/electro_funk_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_funk_live-4.matrix b/sound_algo/data_only/matrix_presets/electro_funk_live-4.matrix index 55cdfe2..cc206f2 100644 --- a/sound_algo/data_only/matrix_presets/electro_funk_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/electro_funk_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_funk_live.matrix b/sound_algo/data_only/matrix_presets/electro_funk_live.matrix index 81157e8..979eb3e 100644 --- a/sound_algo/data_only/matrix_presets/electro_funk_live.matrix +++ b/sound_algo/data_only/matrix_presets/electro_funk_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_funk_outro.matrix b/sound_algo/data_only/matrix_presets/electro_funk_outro.matrix index aa2c7c1..1d68eb4 100644 --- a/sound_algo/data_only/matrix_presets/electro_funk_outro.matrix +++ b/sound_algo/data_only/matrix_presets/electro_funk_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/footwork_chop_intro.matrix b/sound_algo/data_only/matrix_presets/footwork_chop_intro.matrix index 94ee0e2..8d4c150 100644 --- a/sound_algo/data_only/matrix_presets/footwork_chop_intro.matrix +++ b/sound_algo/data_only/matrix_presets/footwork_chop_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/footwork_chop_live-1.matrix b/sound_algo/data_only/matrix_presets/footwork_chop_live-1.matrix index 78e01ee..6624290 100644 --- a/sound_algo/data_only/matrix_presets/footwork_chop_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/footwork_chop_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/footwork_chop_live-2.matrix b/sound_algo/data_only/matrix_presets/footwork_chop_live-2.matrix index ede1c5b..b1e74d2 100644 --- a/sound_algo/data_only/matrix_presets/footwork_chop_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/footwork_chop_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/footwork_chop_live-3.matrix b/sound_algo/data_only/matrix_presets/footwork_chop_live-3.matrix index 1967f38..28c4ebd 100644 --- a/sound_algo/data_only/matrix_presets/footwork_chop_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/footwork_chop_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/footwork_chop_live-4.matrix b/sound_algo/data_only/matrix_presets/footwork_chop_live-4.matrix index d4696f0..8ba2c0a 100644 --- a/sound_algo/data_only/matrix_presets/footwork_chop_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/footwork_chop_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/footwork_chop_live.matrix b/sound_algo/data_only/matrix_presets/footwork_chop_live.matrix index 3fa0d14..532f87e 100644 --- a/sound_algo/data_only/matrix_presets/footwork_chop_live.matrix +++ b/sound_algo/data_only/matrix_presets/footwork_chop_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/footwork_chop_outro.matrix b/sound_algo/data_only/matrix_presets/footwork_chop_outro.matrix index 584002f..94a78c6 100644 --- a/sound_algo/data_only/matrix_presets/footwork_chop_outro.matrix +++ b/sound_algo/data_only/matrix_presets/footwork_chop_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/generate_presets.py b/sound_algo/data_only/matrix_presets/generate_presets.py index 1320944..929bf51 100644 --- a/sound_algo/data_only/matrix_presets/generate_presets.py +++ b/sound_algo/data_only/matrix_presets/generate_presets.py @@ -1151,7 +1151,7 @@ def to_sc(name, arc_fn, instkit, melodies, extra, post=None): "'voiceMods': [ %s ],\n" "'voicePoses': [ %s ],\n" "'globalActions': [ \\fill, \\doubleTime, \\washReverb, " - "\\muteDrums, \\relanceEvolve, \\halfTime, \\next, \\muteMelo ],\n" + "\\muteDrums, \\breakdown, \\halfTime, \\next, \\muteMelo ],\n" "'globalSettings': ( 'transientBars': 1, " "'breakdownKeep': [ \\kick, \\sub ] ),\n" "'pinchHoldMs': 300,\n" diff --git a/sound_algo/data_only/matrix_presets/hardcore_punk_intro.matrix b/sound_algo/data_only/matrix_presets/hardcore_punk_intro.matrix index b879cb8..7c7a8d6 100644 --- a/sound_algo/data_only/matrix_presets/hardcore_punk_intro.matrix +++ b/sound_algo/data_only/matrix_presets/hardcore_punk_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/hardcore_punk_live-1.matrix b/sound_algo/data_only/matrix_presets/hardcore_punk_live-1.matrix index 64a405a..89681f4 100644 --- a/sound_algo/data_only/matrix_presets/hardcore_punk_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/hardcore_punk_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/hardcore_punk_live-2.matrix b/sound_algo/data_only/matrix_presets/hardcore_punk_live-2.matrix index 72667fc..fcff2ad 100644 --- a/sound_algo/data_only/matrix_presets/hardcore_punk_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/hardcore_punk_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/hardcore_punk_live-3.matrix b/sound_algo/data_only/matrix_presets/hardcore_punk_live-3.matrix index 5c4c6da..3aa7f3b 100644 --- a/sound_algo/data_only/matrix_presets/hardcore_punk_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/hardcore_punk_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/hardcore_punk_live-4.matrix b/sound_algo/data_only/matrix_presets/hardcore_punk_live-4.matrix index e497919..ef90fed 100644 --- a/sound_algo/data_only/matrix_presets/hardcore_punk_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/hardcore_punk_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/hardcore_punk_live.matrix b/sound_algo/data_only/matrix_presets/hardcore_punk_live.matrix index 7ae9faa..860f14c 100644 --- a/sound_algo/data_only/matrix_presets/hardcore_punk_live.matrix +++ b/sound_algo/data_only/matrix_presets/hardcore_punk_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/hardcore_punk_outro.matrix b/sound_algo/data_only/matrix_presets/hardcore_punk_outro.matrix index 8b00959..fa3deed 100644 --- a/sound_algo/data_only/matrix_presets/hardcore_punk_outro.matrix +++ b/sound_algo/data_only/matrix_presets/hardcore_punk_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/hypnotic_arp_intro.matrix b/sound_algo/data_only/matrix_presets/hypnotic_arp_intro.matrix index 732a657..b9babfe 100644 --- a/sound_algo/data_only/matrix_presets/hypnotic_arp_intro.matrix +++ b/sound_algo/data_only/matrix_presets/hypnotic_arp_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/hypnotic_arp_live-1.matrix b/sound_algo/data_only/matrix_presets/hypnotic_arp_live-1.matrix index 3bcb775..1bf876c 100644 --- a/sound_algo/data_only/matrix_presets/hypnotic_arp_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/hypnotic_arp_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/hypnotic_arp_live-2.matrix b/sound_algo/data_only/matrix_presets/hypnotic_arp_live-2.matrix index b9f373d..35a3e91 100644 --- a/sound_algo/data_only/matrix_presets/hypnotic_arp_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/hypnotic_arp_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/hypnotic_arp_live-3.matrix b/sound_algo/data_only/matrix_presets/hypnotic_arp_live-3.matrix index adb0277..26c763b 100644 --- a/sound_algo/data_only/matrix_presets/hypnotic_arp_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/hypnotic_arp_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/hypnotic_arp_live-4.matrix b/sound_algo/data_only/matrix_presets/hypnotic_arp_live-4.matrix index 3fc5607..fb13bc0 100644 --- a/sound_algo/data_only/matrix_presets/hypnotic_arp_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/hypnotic_arp_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/hypnotic_arp_live.matrix b/sound_algo/data_only/matrix_presets/hypnotic_arp_live.matrix index 79224fc..3d0e3c5 100644 --- a/sound_algo/data_only/matrix_presets/hypnotic_arp_live.matrix +++ b/sound_algo/data_only/matrix_presets/hypnotic_arp_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/hypnotic_arp_outro.matrix b/sound_algo/data_only/matrix_presets/hypnotic_arp_outro.matrix index b1a4445..266f5b4 100644 --- a/sound_algo/data_only/matrix_presets/hypnotic_arp_outro.matrix +++ b/sound_algo/data_only/matrix_presets/hypnotic_arp_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/industrial_grind_intro.matrix b/sound_algo/data_only/matrix_presets/industrial_grind_intro.matrix index 4657758..56b52cb 100644 --- a/sound_algo/data_only/matrix_presets/industrial_grind_intro.matrix +++ b/sound_algo/data_only/matrix_presets/industrial_grind_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/industrial_grind_live-1.matrix b/sound_algo/data_only/matrix_presets/industrial_grind_live-1.matrix index 0161e8d..94ff405 100644 --- a/sound_algo/data_only/matrix_presets/industrial_grind_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/industrial_grind_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/industrial_grind_live-2.matrix b/sound_algo/data_only/matrix_presets/industrial_grind_live-2.matrix index 5b9cbcc..d207198 100644 --- a/sound_algo/data_only/matrix_presets/industrial_grind_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/industrial_grind_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/industrial_grind_live-3.matrix b/sound_algo/data_only/matrix_presets/industrial_grind_live-3.matrix index 547c200..ac1e294 100644 --- a/sound_algo/data_only/matrix_presets/industrial_grind_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/industrial_grind_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/industrial_grind_live-4.matrix b/sound_algo/data_only/matrix_presets/industrial_grind_live-4.matrix index 6bc3dc4..d72eb65 100644 --- a/sound_algo/data_only/matrix_presets/industrial_grind_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/industrial_grind_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/industrial_grind_live.matrix b/sound_algo/data_only/matrix_presets/industrial_grind_live.matrix index 86936fc..33c714a 100644 --- a/sound_algo/data_only/matrix_presets/industrial_grind_live.matrix +++ b/sound_algo/data_only/matrix_presets/industrial_grind_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/industrial_grind_outro.matrix b/sound_algo/data_only/matrix_presets/industrial_grind_outro.matrix index 517ed66..70d8cc8 100644 --- a/sound_algo/data_only/matrix_presets/industrial_grind_outro.matrix +++ b/sound_algo/data_only/matrix_presets/industrial_grind_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/jungle_amen_intro.matrix b/sound_algo/data_only/matrix_presets/jungle_amen_intro.matrix index b8dfac0..9d3f189 100644 --- a/sound_algo/data_only/matrix_presets/jungle_amen_intro.matrix +++ b/sound_algo/data_only/matrix_presets/jungle_amen_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/jungle_amen_live-1.matrix b/sound_algo/data_only/matrix_presets/jungle_amen_live-1.matrix index 7346708..95b414b 100644 --- a/sound_algo/data_only/matrix_presets/jungle_amen_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/jungle_amen_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/jungle_amen_live-2.matrix b/sound_algo/data_only/matrix_presets/jungle_amen_live-2.matrix index 4c64415..9a4a478 100644 --- a/sound_algo/data_only/matrix_presets/jungle_amen_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/jungle_amen_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/jungle_amen_live-3.matrix b/sound_algo/data_only/matrix_presets/jungle_amen_live-3.matrix index dd350d0..dcf3aa2 100644 --- a/sound_algo/data_only/matrix_presets/jungle_amen_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/jungle_amen_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/jungle_amen_live-4.matrix b/sound_algo/data_only/matrix_presets/jungle_amen_live-4.matrix index a5f9e41..35f35d8 100644 --- a/sound_algo/data_only/matrix_presets/jungle_amen_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/jungle_amen_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/jungle_amen_live.matrix b/sound_algo/data_only/matrix_presets/jungle_amen_live.matrix index 5889c0b..374cf84 100644 --- a/sound_algo/data_only/matrix_presets/jungle_amen_live.matrix +++ b/sound_algo/data_only/matrix_presets/jungle_amen_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/jungle_amen_outro.matrix b/sound_algo/data_only/matrix_presets/jungle_amen_outro.matrix index 0e01b82..ed8184b 100644 --- a/sound_algo/data_only/matrix_presets/jungle_amen_outro.matrix +++ b/sound_algo/data_only/matrix_presets/jungle_amen_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_builder_intro.matrix b/sound_algo/data_only/matrix_presets/melodic_builder_intro.matrix index bb74497..f69c171 100644 --- a/sound_algo/data_only/matrix_presets/melodic_builder_intro.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_builder_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_builder_live-1.matrix b/sound_algo/data_only/matrix_presets/melodic_builder_live-1.matrix index 762434e..cd0cff2 100644 --- a/sound_algo/data_only/matrix_presets/melodic_builder_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_builder_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_builder_live-2.matrix b/sound_algo/data_only/matrix_presets/melodic_builder_live-2.matrix index 40173ca..7fde651 100644 --- a/sound_algo/data_only/matrix_presets/melodic_builder_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_builder_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_builder_live-3.matrix b/sound_algo/data_only/matrix_presets/melodic_builder_live-3.matrix index f1e2a9d..4d0f42d 100644 --- a/sound_algo/data_only/matrix_presets/melodic_builder_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_builder_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_builder_live-4.matrix b/sound_algo/data_only/matrix_presets/melodic_builder_live-4.matrix index 4730bde..d165e4d 100644 --- a/sound_algo/data_only/matrix_presets/melodic_builder_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_builder_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_builder_live.matrix b/sound_algo/data_only/matrix_presets/melodic_builder_live.matrix index d517669..3fea9ab 100644 --- a/sound_algo/data_only/matrix_presets/melodic_builder_live.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_builder_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_builder_outro.matrix b/sound_algo/data_only/matrix_presets/melodic_builder_outro.matrix index 958fb7a..1956e99 100644 --- a/sound_algo/data_only/matrix_presets/melodic_builder_outro.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_builder_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_deep_intro.matrix b/sound_algo/data_only/matrix_presets/melodic_deep_intro.matrix index f6af4da..44936ee 100644 --- a/sound_algo/data_only/matrix_presets/melodic_deep_intro.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_deep_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_deep_live-1.matrix b/sound_algo/data_only/matrix_presets/melodic_deep_live-1.matrix index 5805bd4..273d0fe 100644 --- a/sound_algo/data_only/matrix_presets/melodic_deep_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_deep_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_deep_live-2.matrix b/sound_algo/data_only/matrix_presets/melodic_deep_live-2.matrix index c45538c..91db50d 100644 --- a/sound_algo/data_only/matrix_presets/melodic_deep_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_deep_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_deep_live-3.matrix b/sound_algo/data_only/matrix_presets/melodic_deep_live-3.matrix index ffe140e..034c088 100644 --- a/sound_algo/data_only/matrix_presets/melodic_deep_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_deep_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_deep_live-4.matrix b/sound_algo/data_only/matrix_presets/melodic_deep_live-4.matrix index cddc931..18047ec 100644 --- a/sound_algo/data_only/matrix_presets/melodic_deep_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_deep_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_deep_live.matrix b/sound_algo/data_only/matrix_presets/melodic_deep_live.matrix index 12df914..89ca64a 100644 --- a/sound_algo/data_only/matrix_presets/melodic_deep_live.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_deep_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_deep_outro.matrix b/sound_algo/data_only/matrix_presets/melodic_deep_outro.matrix index 823278a..2959c84 100644 --- a/sound_algo/data_only/matrix_presets/melodic_deep_outro.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_deep_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/minimal_hypno_intro.matrix b/sound_algo/data_only/matrix_presets/minimal_hypno_intro.matrix index f5945fa..0e03a95 100644 --- a/sound_algo/data_only/matrix_presets/minimal_hypno_intro.matrix +++ b/sound_algo/data_only/matrix_presets/minimal_hypno_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/minimal_hypno_live-1.matrix b/sound_algo/data_only/matrix_presets/minimal_hypno_live-1.matrix index 3284be4..bf5d714 100644 --- a/sound_algo/data_only/matrix_presets/minimal_hypno_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/minimal_hypno_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/minimal_hypno_live-2.matrix b/sound_algo/data_only/matrix_presets/minimal_hypno_live-2.matrix index 9eeb781..fd39acf 100644 --- a/sound_algo/data_only/matrix_presets/minimal_hypno_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/minimal_hypno_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/minimal_hypno_live-3.matrix b/sound_algo/data_only/matrix_presets/minimal_hypno_live-3.matrix index 8d09d80..c7eb886 100644 --- a/sound_algo/data_only/matrix_presets/minimal_hypno_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/minimal_hypno_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/minimal_hypno_live-4.matrix b/sound_algo/data_only/matrix_presets/minimal_hypno_live-4.matrix index 4ce0b3f..9aa4fc4 100644 --- a/sound_algo/data_only/matrix_presets/minimal_hypno_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/minimal_hypno_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/minimal_hypno_live.matrix b/sound_algo/data_only/matrix_presets/minimal_hypno_live.matrix index 30599fd..a45dbf1 100644 --- a/sound_algo/data_only/matrix_presets/minimal_hypno_live.matrix +++ b/sound_algo/data_only/matrix_presets/minimal_hypno_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/minimal_hypno_outro.matrix b/sound_algo/data_only/matrix_presets/minimal_hypno_outro.matrix index 108adf0..cef3d50 100644 --- a/sound_algo/data_only/matrix_presets/minimal_hypno_outro.matrix +++ b/sound_algo/data_only/matrix_presets/minimal_hypno_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/neuro_reese_intro.matrix b/sound_algo/data_only/matrix_presets/neuro_reese_intro.matrix index 266c45a..f424d32 100644 --- a/sound_algo/data_only/matrix_presets/neuro_reese_intro.matrix +++ b/sound_algo/data_only/matrix_presets/neuro_reese_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/neuro_reese_live-1.matrix b/sound_algo/data_only/matrix_presets/neuro_reese_live-1.matrix index 3d18903..db02970 100644 --- a/sound_algo/data_only/matrix_presets/neuro_reese_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/neuro_reese_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/neuro_reese_live-2.matrix b/sound_algo/data_only/matrix_presets/neuro_reese_live-2.matrix index 4c64415..9a4a478 100644 --- a/sound_algo/data_only/matrix_presets/neuro_reese_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/neuro_reese_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/neuro_reese_live-3.matrix b/sound_algo/data_only/matrix_presets/neuro_reese_live-3.matrix index 65557fc..1721568 100644 --- a/sound_algo/data_only/matrix_presets/neuro_reese_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/neuro_reese_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/neuro_reese_live-4.matrix b/sound_algo/data_only/matrix_presets/neuro_reese_live-4.matrix index 7d142e1..c69a798 100644 --- a/sound_algo/data_only/matrix_presets/neuro_reese_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/neuro_reese_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/neuro_reese_live.matrix b/sound_algo/data_only/matrix_presets/neuro_reese_live.matrix index b0b0da1..da5d242 100644 --- a/sound_algo/data_only/matrix_presets/neuro_reese_live.matrix +++ b/sound_algo/data_only/matrix_presets/neuro_reese_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/neuro_reese_outro.matrix b/sound_algo/data_only/matrix_presets/neuro_reese_outro.matrix index 73c18a7..b98960f 100644 --- a/sound_algo/data_only/matrix_presets/neuro_reese_outro.matrix +++ b/sound_algo/data_only/matrix_presets/neuro_reese_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/peak_drop_intro.matrix b/sound_algo/data_only/matrix_presets/peak_drop_intro.matrix index d706ab0..843f01f 100644 --- a/sound_algo/data_only/matrix_presets/peak_drop_intro.matrix +++ b/sound_algo/data_only/matrix_presets/peak_drop_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/peak_drop_live-1.matrix b/sound_algo/data_only/matrix_presets/peak_drop_live-1.matrix index f491eb8..2ba9f89 100644 --- a/sound_algo/data_only/matrix_presets/peak_drop_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/peak_drop_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/peak_drop_live-2.matrix b/sound_algo/data_only/matrix_presets/peak_drop_live-2.matrix index 2bf43d9..07a7a0b 100644 --- a/sound_algo/data_only/matrix_presets/peak_drop_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/peak_drop_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/peak_drop_live-3.matrix b/sound_algo/data_only/matrix_presets/peak_drop_live-3.matrix index c9a2335..e99fb22 100644 --- a/sound_algo/data_only/matrix_presets/peak_drop_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/peak_drop_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/peak_drop_live-4.matrix b/sound_algo/data_only/matrix_presets/peak_drop_live-4.matrix index 5ba148c..a1d3351 100644 --- a/sound_algo/data_only/matrix_presets/peak_drop_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/peak_drop_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/peak_drop_live.matrix b/sound_algo/data_only/matrix_presets/peak_drop_live.matrix index 42fb92b..b527fbe 100644 --- a/sound_algo/data_only/matrix_presets/peak_drop_live.matrix +++ b/sound_algo/data_only/matrix_presets/peak_drop_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/peak_drop_outro.matrix b/sound_algo/data_only/matrix_presets/peak_drop_outro.matrix index 3ffc812..628c912 100644 --- a/sound_algo/data_only/matrix_presets/peak_drop_outro.matrix +++ b/sound_algo/data_only/matrix_presets/peak_drop_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/progressive_lift_intro.matrix b/sound_algo/data_only/matrix_presets/progressive_lift_intro.matrix index c840dc4..fd131f7 100644 --- a/sound_algo/data_only/matrix_presets/progressive_lift_intro.matrix +++ b/sound_algo/data_only/matrix_presets/progressive_lift_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/progressive_lift_live-1.matrix b/sound_algo/data_only/matrix_presets/progressive_lift_live-1.matrix index 6c2e5d4..24a2ddb 100644 --- a/sound_algo/data_only/matrix_presets/progressive_lift_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/progressive_lift_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/progressive_lift_live-2.matrix b/sound_algo/data_only/matrix_presets/progressive_lift_live-2.matrix index 96f3919..bb1484c 100644 --- a/sound_algo/data_only/matrix_presets/progressive_lift_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/progressive_lift_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/progressive_lift_live-3.matrix b/sound_algo/data_only/matrix_presets/progressive_lift_live-3.matrix index d6c05b1..06cd3b2 100644 --- a/sound_algo/data_only/matrix_presets/progressive_lift_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/progressive_lift_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/progressive_lift_live-4.matrix b/sound_algo/data_only/matrix_presets/progressive_lift_live-4.matrix index a5810fc..ea079e0 100644 --- a/sound_algo/data_only/matrix_presets/progressive_lift_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/progressive_lift_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/progressive_lift_live.matrix b/sound_algo/data_only/matrix_presets/progressive_lift_live.matrix index bee18f9..fb7d5c2 100644 --- a/sound_algo/data_only/matrix_presets/progressive_lift_live.matrix +++ b/sound_algo/data_only/matrix_presets/progressive_lift_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/progressive_lift_outro.matrix b/sound_algo/data_only/matrix_presets/progressive_lift_outro.matrix index 01fd1dd..ab85ff0 100644 --- a/sound_algo/data_only/matrix_presets/progressive_lift_outro.matrix +++ b/sound_algo/data_only/matrix_presets/progressive_lift_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/psytrance_roll_intro.matrix b/sound_algo/data_only/matrix_presets/psytrance_roll_intro.matrix index 053d2cd..18d3153 100644 --- a/sound_algo/data_only/matrix_presets/psytrance_roll_intro.matrix +++ b/sound_algo/data_only/matrix_presets/psytrance_roll_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/psytrance_roll_live-1.matrix b/sound_algo/data_only/matrix_presets/psytrance_roll_live-1.matrix index 20360e4..d918b05 100644 --- a/sound_algo/data_only/matrix_presets/psytrance_roll_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/psytrance_roll_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/psytrance_roll_live-2.matrix b/sound_algo/data_only/matrix_presets/psytrance_roll_live-2.matrix index 3a12bd6..3087950 100644 --- a/sound_algo/data_only/matrix_presets/psytrance_roll_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/psytrance_roll_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/psytrance_roll_live-3.matrix b/sound_algo/data_only/matrix_presets/psytrance_roll_live-3.matrix index 97baed1..403d5fc 100644 --- a/sound_algo/data_only/matrix_presets/psytrance_roll_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/psytrance_roll_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/psytrance_roll_live-4.matrix b/sound_algo/data_only/matrix_presets/psytrance_roll_live-4.matrix index 324adb1..4927876 100644 --- a/sound_algo/data_only/matrix_presets/psytrance_roll_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/psytrance_roll_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/psytrance_roll_live.matrix b/sound_algo/data_only/matrix_presets/psytrance_roll_live.matrix index 92d50e3..9ee099b 100644 --- a/sound_algo/data_only/matrix_presets/psytrance_roll_live.matrix +++ b/sound_algo/data_only/matrix_presets/psytrance_roll_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/psytrance_roll_outro.matrix b/sound_algo/data_only/matrix_presets/psytrance_roll_outro.matrix index cb0f9d3..b5b41f6 100644 --- a/sound_algo/data_only/matrix_presets/psytrance_roll_outro.matrix +++ b/sound_algo/data_only/matrix_presets/psytrance_roll_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/rave_stab_intro.matrix b/sound_algo/data_only/matrix_presets/rave_stab_intro.matrix index 99bcb0c..3676e45 100644 --- a/sound_algo/data_only/matrix_presets/rave_stab_intro.matrix +++ b/sound_algo/data_only/matrix_presets/rave_stab_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/rave_stab_live-1.matrix b/sound_algo/data_only/matrix_presets/rave_stab_live-1.matrix index 1a214b8..ccac22d 100644 --- a/sound_algo/data_only/matrix_presets/rave_stab_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/rave_stab_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/rave_stab_live-2.matrix b/sound_algo/data_only/matrix_presets/rave_stab_live-2.matrix index 1e26bc0..5116cae 100644 --- a/sound_algo/data_only/matrix_presets/rave_stab_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/rave_stab_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/rave_stab_live-3.matrix b/sound_algo/data_only/matrix_presets/rave_stab_live-3.matrix index 91a12f5..6ad9f1d 100644 --- a/sound_algo/data_only/matrix_presets/rave_stab_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/rave_stab_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/rave_stab_live-4.matrix b/sound_algo/data_only/matrix_presets/rave_stab_live-4.matrix index b8703c8..0bc5be1 100644 --- a/sound_algo/data_only/matrix_presets/rave_stab_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/rave_stab_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/rave_stab_live.matrix b/sound_algo/data_only/matrix_presets/rave_stab_live.matrix index 0f945c3..bca58bc 100644 --- a/sound_algo/data_only/matrix_presets/rave_stab_live.matrix +++ b/sound_algo/data_only/matrix_presets/rave_stab_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/rave_stab_outro.matrix b/sound_algo/data_only/matrix_presets/rave_stab_outro.matrix index e2293f2..67860ea 100644 --- a/sound_algo/data_only/matrix_presets/rave_stab_outro.matrix +++ b/sound_algo/data_only/matrix_presets/rave_stab_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/schranz_drive_intro.matrix b/sound_algo/data_only/matrix_presets/schranz_drive_intro.matrix index 92016e5..51ce27a 100644 --- a/sound_algo/data_only/matrix_presets/schranz_drive_intro.matrix +++ b/sound_algo/data_only/matrix_presets/schranz_drive_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/schranz_drive_live-1.matrix b/sound_algo/data_only/matrix_presets/schranz_drive_live-1.matrix index 4fc5014..e08838a 100644 --- a/sound_algo/data_only/matrix_presets/schranz_drive_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/schranz_drive_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/schranz_drive_live-2.matrix b/sound_algo/data_only/matrix_presets/schranz_drive_live-2.matrix index 6686c4f..cb91dd2 100644 --- a/sound_algo/data_only/matrix_presets/schranz_drive_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/schranz_drive_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/schranz_drive_live-3.matrix b/sound_algo/data_only/matrix_presets/schranz_drive_live-3.matrix index 763a6d0..e9e812a 100644 --- a/sound_algo/data_only/matrix_presets/schranz_drive_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/schranz_drive_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/schranz_drive_live-4.matrix b/sound_algo/data_only/matrix_presets/schranz_drive_live-4.matrix index 2881445..a9d7485 100644 --- a/sound_algo/data_only/matrix_presets/schranz_drive_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/schranz_drive_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/schranz_drive_live.matrix b/sound_algo/data_only/matrix_presets/schranz_drive_live.matrix index e28ae5c..4c385f1 100644 --- a/sound_algo/data_only/matrix_presets/schranz_drive_live.matrix +++ b/sound_algo/data_only/matrix_presets/schranz_drive_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/schranz_drive_outro.matrix b/sound_algo/data_only/matrix_presets/schranz_drive_outro.matrix index 222ad52..4f21b28 100644 --- a/sound_algo/data_only/matrix_presets/schranz_drive_outro.matrix +++ b/sound_algo/data_only/matrix_presets/schranz_drive_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/synthwave_drive_intro.matrix b/sound_algo/data_only/matrix_presets/synthwave_drive_intro.matrix index df84e20..bc61ff1 100644 --- a/sound_algo/data_only/matrix_presets/synthwave_drive_intro.matrix +++ b/sound_algo/data_only/matrix_presets/synthwave_drive_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/synthwave_drive_live-1.matrix b/sound_algo/data_only/matrix_presets/synthwave_drive_live-1.matrix index 26a44b2..f1012fd 100644 --- a/sound_algo/data_only/matrix_presets/synthwave_drive_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/synthwave_drive_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/synthwave_drive_live-2.matrix b/sound_algo/data_only/matrix_presets/synthwave_drive_live-2.matrix index 6d3036c..1d7e635 100644 --- a/sound_algo/data_only/matrix_presets/synthwave_drive_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/synthwave_drive_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/synthwave_drive_live-3.matrix b/sound_algo/data_only/matrix_presets/synthwave_drive_live-3.matrix index 722572a..b1794f2 100644 --- a/sound_algo/data_only/matrix_presets/synthwave_drive_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/synthwave_drive_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/synthwave_drive_live-4.matrix b/sound_algo/data_only/matrix_presets/synthwave_drive_live-4.matrix index 838b7ab..0c655d7 100644 --- a/sound_algo/data_only/matrix_presets/synthwave_drive_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/synthwave_drive_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/synthwave_drive_live.matrix b/sound_algo/data_only/matrix_presets/synthwave_drive_live.matrix index acd4286..4de69f7 100644 --- a/sound_algo/data_only/matrix_presets/synthwave_drive_live.matrix +++ b/sound_algo/data_only/matrix_presets/synthwave_drive_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/synthwave_drive_outro.matrix b/sound_algo/data_only/matrix_presets/synthwave_drive_outro.matrix index 2d2d829..be13e60 100644 --- a/sound_algo/data_only/matrix_presets/synthwave_drive_outro.matrix +++ b/sound_algo/data_only/matrix_presets/synthwave_drive_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/techno_drive_intro.matrix b/sound_algo/data_only/matrix_presets/techno_drive_intro.matrix index 990ded4..653b695 100644 --- a/sound_algo/data_only/matrix_presets/techno_drive_intro.matrix +++ b/sound_algo/data_only/matrix_presets/techno_drive_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/techno_drive_live-1.matrix b/sound_algo/data_only/matrix_presets/techno_drive_live-1.matrix index 1a214b8..ccac22d 100644 --- a/sound_algo/data_only/matrix_presets/techno_drive_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/techno_drive_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/techno_drive_live-2.matrix b/sound_algo/data_only/matrix_presets/techno_drive_live-2.matrix index 0e0321a..b669ae7 100644 --- a/sound_algo/data_only/matrix_presets/techno_drive_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/techno_drive_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/techno_drive_live-3.matrix b/sound_algo/data_only/matrix_presets/techno_drive_live-3.matrix index 91a12f5..6ad9f1d 100644 --- a/sound_algo/data_only/matrix_presets/techno_drive_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/techno_drive_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/techno_drive_live-4.matrix b/sound_algo/data_only/matrix_presets/techno_drive_live-4.matrix index b8703c8..0bc5be1 100644 --- a/sound_algo/data_only/matrix_presets/techno_drive_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/techno_drive_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/techno_drive_live.matrix b/sound_algo/data_only/matrix_presets/techno_drive_live.matrix index e4076b4..f597e06 100644 --- a/sound_algo/data_only/matrix_presets/techno_drive_live.matrix +++ b/sound_algo/data_only/matrix_presets/techno_drive_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/techno_drive_outro.matrix b/sound_algo/data_only/matrix_presets/techno_drive_outro.matrix index 0437d9a..bc127de 100644 --- a/sound_algo/data_only/matrix_presets/techno_drive_outro.matrix +++ b/sound_algo/data_only/matrix_presets/techno_drive_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/test_global_actions.scd b/sound_algo/data_only/matrix_presets/test_global_actions.scd index 316e0fd..f490a39 100644 --- a/sound_algo/data_only/matrix_presets/test_global_actions.scd +++ b/sound_algo/data_only/matrix_presets/test_global_actions.scd @@ -12,7 +12,7 @@ feat.load; ~lp[\matPlaying] = false; // -- A: defaults -- -(~matGlobalActions == [\fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo]).not.if({ pass = false; "FAIL: default mapping".postln }); +(~matGlobalActions == [\fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo]).not.if({ pass = false; "FAIL: default mapping".postln }); // -- B: fill -> active voices read colour 6, silent voices stay 0 -- ~matSetTransient.(\fill, []); @@ -48,7 +48,7 @@ feat.load; ~matSavedNames = ~matSavedNames ? Set.new; ~matGlobalActions = [\evolve, \breakdown, \fill, \drop, \muteMelo, \washReverb, \muteDrums, \next]; // non-default 8-slot ~matSave.("zz_gact_test"); -~matGlobalActions = [\fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo]; // clobber, then reload +~matGlobalActions = [\fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo]; // clobber, then reload ~matLoadFile.(~matDir +/+ "zz_gact_test.matrix"); (~matGlobalActions == [\evolve, \breakdown, \fill, \drop, \muteMelo, \washReverb, \muteDrums, \next]).not.if({ pass = false; "FAIL: globalActions not round-tripped".postln }); ("rm -f '" ++ (~matDir +/+ "zz_gact_test.matrix") ++ "'").systemCmd; @@ -116,7 +116,7 @@ feat.load; // -- P: pinch hold-to-fire (engage doesn't fire; fires past hold; release cancels) -- ~matPinchRoutine !? { ~matPinchRoutine.stop }; -~matGlobalActions = [\fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo]; +~matGlobalActions = [\fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo]; ~matPinchHoldMs = 300; ~matTransient = nil; ~matPinchHeld = Array.fill(8, nil); ~matPinchFired = Array.fill(8, false); OSCdef(\mat_ev_pinch).func.value(['/pose/pinch', 0, 0, 1, 1]); // L index engage -> slot 0 held diff --git a/sound_algo/data_only/matrix_presets/test_live_variants.py b/sound_algo/data_only/matrix_presets/test_live_variants.py index df0d79c..ea28c80 100644 --- a/sound_algo/data_only/matrix_presets/test_live_variants.py +++ b/sound_algo/data_only/matrix_presets/test_live_variants.py @@ -16,7 +16,7 @@ import generate_presets as G here = os.path.dirname(os.path.abspath(__file__)) -EXPECTED_ACTIONS = r"'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ]" +EXPECTED_ACTIONS = r"'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ]" EXPECTED_N_VARIANTS = 112 ok = True diff --git a/sound_algo/data_only/matrix_presets/trance_euphoria_intro.matrix b/sound_algo/data_only/matrix_presets/trance_euphoria_intro.matrix index bebb7ba..3657b5e 100644 --- a/sound_algo/data_only/matrix_presets/trance_euphoria_intro.matrix +++ b/sound_algo/data_only/matrix_presets/trance_euphoria_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/trance_euphoria_live-1.matrix b/sound_algo/data_only/matrix_presets/trance_euphoria_live-1.matrix index 8eee888..96b5872 100644 --- a/sound_algo/data_only/matrix_presets/trance_euphoria_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/trance_euphoria_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/trance_euphoria_live-2.matrix b/sound_algo/data_only/matrix_presets/trance_euphoria_live-2.matrix index b3342f4..7c8f19c 100644 --- a/sound_algo/data_only/matrix_presets/trance_euphoria_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/trance_euphoria_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/trance_euphoria_live-3.matrix b/sound_algo/data_only/matrix_presets/trance_euphoria_live-3.matrix index 1c0e2bf..cf7fc42 100644 --- a/sound_algo/data_only/matrix_presets/trance_euphoria_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/trance_euphoria_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/trance_euphoria_live-4.matrix b/sound_algo/data_only/matrix_presets/trance_euphoria_live-4.matrix index 1427a32..876ea3c 100644 --- a/sound_algo/data_only/matrix_presets/trance_euphoria_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/trance_euphoria_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/trance_euphoria_live.matrix b/sound_algo/data_only/matrix_presets/trance_euphoria_live.matrix index fcc3d4b..2c99ae7 100644 --- a/sound_algo/data_only/matrix_presets/trance_euphoria_live.matrix +++ b/sound_algo/data_only/matrix_presets/trance_euphoria_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/trance_euphoria_outro.matrix b/sound_algo/data_only/matrix_presets/trance_euphoria_outro.matrix index 22e58aa..d9c5559 100644 --- a/sound_algo/data_only/matrix_presets/trance_euphoria_outro.matrix +++ b/sound_algo/data_only/matrix_presets/trance_euphoria_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/tribal_perc_intro.matrix b/sound_algo/data_only/matrix_presets/tribal_perc_intro.matrix index bf4e24d..a0620ad 100644 --- a/sound_algo/data_only/matrix_presets/tribal_perc_intro.matrix +++ b/sound_algo/data_only/matrix_presets/tribal_perc_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/tribal_perc_live-1.matrix b/sound_algo/data_only/matrix_presets/tribal_perc_live-1.matrix index fa51eb0..200303d 100644 --- a/sound_algo/data_only/matrix_presets/tribal_perc_live-1.matrix +++ b/sound_algo/data_only/matrix_presets/tribal_perc_live-1.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/tribal_perc_live-2.matrix b/sound_algo/data_only/matrix_presets/tribal_perc_live-2.matrix index d51218a..7c26ab8 100644 --- a/sound_algo/data_only/matrix_presets/tribal_perc_live-2.matrix +++ b/sound_algo/data_only/matrix_presets/tribal_perc_live-2.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/tribal_perc_live-3.matrix b/sound_algo/data_only/matrix_presets/tribal_perc_live-3.matrix index 971e0fb..a00683f 100644 --- a/sound_algo/data_only/matrix_presets/tribal_perc_live-3.matrix +++ b/sound_algo/data_only/matrix_presets/tribal_perc_live-3.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/tribal_perc_live-4.matrix b/sound_algo/data_only/matrix_presets/tribal_perc_live-4.matrix index 9d826b0..d8271cc 100644 --- a/sound_algo/data_only/matrix_presets/tribal_perc_live-4.matrix +++ b/sound_algo/data_only/matrix_presets/tribal_perc_live-4.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/tribal_perc_live.matrix b/sound_algo/data_only/matrix_presets/tribal_perc_live.matrix index c9b98b8..6b7e0db 100644 --- a/sound_algo/data_only/matrix_presets/tribal_perc_live.matrix +++ b/sound_algo/data_only/matrix_presets/tribal_perc_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/tribal_perc_outro.matrix b/sound_algo/data_only/matrix_presets/tribal_perc_outro.matrix index 0425629..2a6feac 100644 --- a/sound_algo/data_only/matrix_presets/tribal_perc_outro.matrix +++ b/sound_algo/data_only/matrix_presets/tribal_perc_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \breakdown, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/web_realart/public/control/js/matrix-state.js b/web_realart/public/control/js/matrix-state.js index ee95637..903db9d 100644 --- a/web_realart/public/control/js/matrix-state.js +++ b/web_realart/public/control/js/matrix-state.js @@ -77,10 +77,10 @@ export const GLOBAL_SLOTS = [ { key: 4, label: "Pince MD index" }, { key: 5, label: "Pince MD majeur" }, { key: 6, label: "Pince MD annulaire" }, { key: 7, label: "Pince MD auriculaire" }, ]; -export let matGlobalActions = ["fill", "doubleTime", "washReverb", "muteDrums", "relanceEvolve", "halfTime", "next", "muteMelo"]; +export let matGlobalActions = ["fill", "doubleTime", "washReverb", "muteDrums", "breakdown", "halfTime", "next", "muteMelo"]; export function setGlobalAction(slot, id) { if (slot >= 0 && slot < 8) matGlobalActions[slot] = id; } export function resetGlobalActions() { - matGlobalActions = ["fill", "doubleTime", "washReverb", "muteDrums", "relanceEvolve", "halfTime", "next", "muteMelo"]; + matGlobalActions = ["fill", "doubleTime", "washReverb", "muteDrums", "breakdown", "halfTime", "next", "muteMelo"]; } export let matGlobalSettings = { transientBars: 1, breakdownKeep: ["kick", "sub"] };