target_sources(
  mlx
  PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/allocator.cpp
          ${CMAKE_CURRENT_SOURCE_DIR}/array.cpp
          ${CMAKE_CURRENT_SOURCE_DIR}/compile.cpp
          ${CMAKE_CURRENT_SOURCE_DIR}/device.cpp
          ${CMAKE_CURRENT_SOURCE_DIR}/dtype.cpp
          ${CMAKE_CURRENT_SOURCE_DIR}/einsum.cpp
          ${CMAKE_CURRENT_SOURCE_DIR}/fast.cpp
          ${CMAKE_CURRENT_SOURCE_DIR}/fft.cpp
          ${CMAKE_CURRENT_SOURCE_DIR}/ops.cpp
          ${CMAKE_CURRENT_SOURCE_DIR}/graph_utils.cpp
          ${CMAKE_CURRENT_SOURCE_DIR}/primitives.cpp
          ${CMAKE_CURRENT_SOURCE_DIR}/random.cpp
          ${CMAKE_CURRENT_SOURCE_DIR}/scheduler.cpp
          ${CMAKE_CURRENT_SOURCE_DIR}/transforms.cpp
          ${CMAKE_CURRENT_SOURCE_DIR}/utils.cpp
          ${CMAKE_CURRENT_SOURCE_DIR}/linalg.cpp
          ${CMAKE_CURRENT_SOURCE_DIR}/backend/metal/metal.h)

if(MLX_BUILD_CPU)
  add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/backend/common)
else()
  add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/backend/no_cpu)
endif()

add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/distributed)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/io)
if(MLX_BUILD_ACCELERATE)
  add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/backend/accelerate)
elseif(MLX_BUILD_CPU)
  target_sources(
    mlx
    PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/backend/common/default_primitives.cpp)
endif()

if(MLX_BUILD_METAL)
  add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/backend/metal)
else()
  add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/backend/no_metal)
endif()
